Disciplines
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- Assassin (Baron – Accelerated Learning of Perception, Accuracy, Dagger)
- Accelerated Stealth
- Escape Artist
- Sneak Attack
- ShadowLord
- Misdirect
- Crippling Strike
- Opportunist
- Slippery Mind
- Evisceral Mastery
- Barbarian (Knight – Accelerated Learning of Strength, Reflex, Fortitude)
- Charge
- Rage
- Rend
- Uncanny Dodge
- Intimidate
- Shield Bash
- Sunder
- Intervene
- Adrenalin Rush
- Cleave
- Execution
- Cleric (Bishop – Accelerated Learning of Fortitude, Reflex, Divine)
- Dispel Magic
- Aura of Light
- Aura of Wisdom
- Aura of Protection
- Well of Light
- Blinding Light
- Power Word Light
- Power Word Shield
- Searing Light
- Dispel Magic
- Druid (Bishop – Accelerated Learning of Perception, Accuracy, Nature)
- Faerie Fire
- Stoneskin
- Shillelagh (Weapon +1)
- Obscuring Mist
- Charm Animal
- Shillelagh (Weapon +1)
- Shapechange
- Bear
- Primal Strength
- Cheetah
- Longstrider
- Lion
- Feline Prowess
- Hawk
- Flight of the Wind
- Bear
- Hunter (Baron – Accelerated Learning of Reflex, Accuracy, Range, Traps)
- Tame Beast
- Trainer
- Stay
- Prowl
- Combat Companions
- Hold
- Eyes of the Beast
- Beasts of Burden
- Horse
- Donkey
- Ostrich
- Large Ferocious
- Lion
- Flight Mount
- Giant Condor
- Gryphon
- Wyvern
- Trainer
- Ranged Prowess
- Crude Hutch
- Multishot
- Camouflage
- Multishot
- Crude Hutch
- Tame Beast
- Mage (Lord – Accelerated Learning of Arcane, Pyro, Frost)
- Arcane Empowerment
- Arcane Intellect (Increases intellect by 2/4/6/8/10%)
- Blink (Teleport - reduce reuse spread timer by 20/40/60/80/100%)
- Evocation (Recover 50/60/70/80/90% Mana over 10 Seconds)
- Spellsteal
- Frost Shield (20/40/60/80/100% increase in Armour)
- Molten Shield (20/40/60/80/100% increase in Critical Hit)
- Arcane Shield (20/40/60/80/100% increase in Mana Regeneration)
- Monk (Cardinal – Accelerated Learning of Human Weapon, Dexterity, Strength)
- Pain Suppression
- Meditation
- Chant of the Mystical Monk (Regeneration increases by 1/2/3/4/5% for target)
- Will of the Indomitable Spirit ( Regeneration increases by 5/10/15/20/25% and dodge increases by 1/2/3/4/5% for every 10% under half health)
- Grapple (Oppresses opponent's swing timer, lowers Critical Strike chance)
- Weapon-Levered Throw
- Flexibility
- Will of the Defenceless
- Soft Fall
- Art of Punching
- Lightning Strikes
- Shift of Concussive Force (Interrupt at distance, closes player to the target and strikes with such force as to knock the foe from their thoughts)
- Art of Kicking (5 percentage increase in kicking speed for each level of flexibility)
- Defensive Kick
- Flying Kick
- Jumping Kick
- Walking on Air (Multiple aerial kick, up to 2/3/4/5/6 targets struck for <Flying Kick level> + (<Art of Kicking level> * 5)% damage)
- Lightning Strikes
- Pain Suppression
- Paladin (Knight – Accelerated Learning of Strength, Divine, Fortitude)
- Consecrate Ground
- Hammer of Retribution
- Righteous Might
- Hammer of Retribution
- Judgement of Retribution
- Blessing of Kings
- Judgement of Light
- Blessing of Light
- Judgement of Wisdom
- Blessing of Wisdom
- Consecrate Ground
- Shaman (Cardinal – Accelerated Learning of Strength, Primal, Fortitude)
- Chainmail Competence
- Totemic Recall (recover 15/30/45/60/75% Mana from Cast Totems)
- Totemic Vice (Reduce Mana cost of Casting Totems by 10/20/30/40/50%)
- Totem of Earth
- Totem of Stone
- Totem of Fire
- Totem of Volcanoes
- Totem of Wind
- Totem of the Four Winds
- Totem of Water
- Totem of Rivers
- Totem of Life
- Totem of Healing
- Totem of Earth
- Warlock (Lord – Accelerated Learning of Endurance, Pyro, Demonic)
- Minion (Familiar of Permanency)
- Demon
- Fear
- Life Tap
- Soul Tap (Creates a Soul Shard on death of the target)
- Vampiric Touch
- Banish
- Army of the Dead
- Minion (Familiar of Permanency)
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