Disciplines
From Spartacle.com.au
								Revision as of 14:01, 14 July 2011 by Bugeyedcreepy (talk | contribs)
-  Assassin (Baron – Accelerated Learning of Perception, Accuracy, Dagger)
- Accelerated Stealth
 -  Escape Artist
- Sneak Attack
 -  ShadowLord
- Crippling Strike
 -  Opportunist
- Slippery Mind
 - Evisceral Mastery
 
 
 
 
 
-  Barbarian (Knight – Accelerated Learning of Strength, Reflex, Endurance)
- Charge
 - Rage
 -  Rend
- Intimidate
 - Shield Bash
 - Uncanny Dodge
 -  Sunder
- Adrenalin Rush
 -  Cleave
- Execution
 
 
 
 
 
-  Cleric (Bishop – Accelerated Learning of Endurance, Reflex, Divine)
-  Dispel Magic
- Aura of Light
 - Aura of Wisdom
 -  Aura of Protection
- Well of Light
 -  Blinding Light
- Power Word Light
 - Power Word Shield
 - Searing Light
 
 
 
 
 -  Dispel Magic
 
-  Druid (Bishop – Accelerated Learning of Perception, Accuracy, Nature)
- Faerie Fire
 -  Stoneskin
-  Shillelagh (Weapon +1)
- Obscuring Mist
 - Charm Animal
 
 
 -  Shillelagh (Weapon +1)
 -  Shapechange
-  Bear
- Primal Strength
 
 -  Cheetah
- Longstrider
 
 -  Lion
- Feline Prowess
 
 -  Hawk
- Flight of the Wind
 
 
 -  Bear
 
 
-  Hunter (Baron – Accelerated Learning of Reflex, Accuracy, Range, Traps)
-  Tame Beast
-  Trainer
- Stay
 - Prowl
 -  Combat Companions
- Hold
 - Eyes of the Beast
 
 -  Beasts of Burden
- Horse
 - Donkey
 - Ostrich
 -  Large Ferocious 
- Lion
 -  Flight Mount
- Giant Condor
 -  Gryphon
- Wyvern
 
 
 
 
 
 
 -  Trainer
 -  Ranged Prowess
-  Crude Hutch
-  Multishot
- Camouflage
 
 
 -  Multishot
 
 -  Crude Hutch
 
 -  Tame Beast
 
-  Mage (Lord – Accelerated Learning of Arcane, Pyro, Accuracy)
-  Arcane Empowerment
- Blink (Teleport - reduce reuse spread timer by 20/40/60/80/100%)
 - Evocation (Recover 50/60/70/80/90% Mana over 10 Seconds)
 
 
 -  Arcane Empowerment
 
-  Monk (Cardinal – Accelerated Learning of Human Weapon, Dexterity, Divine)
-  Pain Suppression
- Meditation
 -  Chant of the Mystical Monk (Regeneration increases by 1/2/3/4/5% for target)
- Will of the Indomitable Spirit ( Regeneration increases by 5/10/15/20/25% and dodge increases by 1/2/3/4/5% for every 10% under half health)
 
 
 -  Grapple (Oppresses opponent's swing timer, lowers Critical Strike chance)
- Weapon-Levered Throw
 -  Flexibility
- Will of the Defenceless
 - Soft Fall
 
 -  Art of Punching
-  Lightning Strikes
- Shift of Concussive Force (Interrupt at distance, closes player to the target and strikes with such force as to knock the foe from their thoughts)
 -  Art of Kicking (5 percentage increase in kicking speed for each level of flexibility)
- Defensive Kick
 - Flying Kick
 -  Jumping Kick
- Walking on Air (Multiple aerial kick, up to 2/3/4/5/6 targets struck for <Flying Kick level> + (<Art of Kicking level> * 5)% damage)
 
 
 
 
 -  Lightning Strikes
 
 
 -  Pain Suppression
 
-  Paladin (Knight – Accelerated Learning of Strength, Divine, Endurance)
-  Consecrate Ground
- Hammer of Retribution
 
 -  Judgement of Retribution
- Blessing of Kings
 
 -  Judgement of Light
- Blessing of Light
 
 -  Judgement of Wisdom
- Blessing of Wisdom
 
 
 -  Consecrate Ground
 
-  Shaman (Cardinal – Accelerated Learning of Strength, Divine, Endurance)
- Totemic Recall (recover 15/30/45/60/75% Mana from Cast Totems)
 -  Totemic Vice (Reduce Mana cost of Casting Totems by 10/20/30/40/50%)
-  Totem of Earth
- Totem of Stone
 
 -  Totem of Fire
- Totem of Volcanoes
 
 -  Totem of Wind
- Totem of the Four Winds
 
 -  Totem of Water
- Totem of Rivers
 
 
 -  Totem of Earth
 
 
-  Warlock (Lord – Accelerated Learning of Endurance, Pyro, Demonic)
-  Minion (Familiar of Permanency)
- Demon
 -  Fear
- Soul
 - Vampiric Touch
 -  Banish
- Army of the Dead
 
 
 
 
 -  Minion (Familiar of Permanency)
 
Back to Kingdoms of the Third Realm