Development
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Revision as of 13:06, 3 July 2011 by Bugeyedcreepy (talk | contribs)
- Constitution (Increases Constitution by 2/4/6/8/10%)
- Fluid Constitution (Allows redirection of 1/2/3/4/5 Attribute Points to or from your Constitution attribute)
- Fortitude (Increases chance of save against Poisons, Disease and Curses by 10/20/30/40/50%)
- Constitutional Pillar (Increases health by 1/2/3/4/5% of Strength)
- Endurance (Increases Energy by 5/10/15/20/25%)
- Accelerated Recovery (Increases Energy regen by 2/4/6/8/10%)
- Wisdom (Increase Wisdom by 2/4/6/8/10%)
- Fluid Constitution (Allows redirection of 1/2/3/4/5 Attribute Points to or from your Constitution attribute)
- Wisdom of Ages (Bonus to Spellpower of Divine and Nature by
- Elder Scrolls
- Strength (increase Strength by 2/4/6/8/10%)
- Bear Strength (Decrease swing timer for double handed weapons by 2/4/6/8/10%)
- Surge (for 10 seconds, increase energy regen by 1/2/3/4/5 points per second for every point of strength)
- Strength of Titans (for 10 seconds, Increase strength by 3/6/9/12/15%)
- I Do Steroids (Decrease swing penalty of Dual Wielding double handed weapons by 20/40/60/80/100%)
- Taunt (20/40/60/80/100% chance to attract focus of your target)
- Uncanny Dodge (increases Dodge by 5/10/15/20/25% of Strength)
- Fluid Armour (Reduce Movement and Defensive dexterity penalties of Armour by 20/40/60/80/100%)
- Impact Weapon Superiority (Increase Impact Damage by 2/4/6/8/10%)
- Trauma (Adds BleedEffect of 1 and BleedTmr of 2/4/6/8/10)
- Bear Strength (Decrease swing timer for double handed weapons by 2/4/6/8/10%)
- Dexterity (Reflex - increase Dexterity by 2/4/6/8/10%)
- Fluid Dexterity (Allows redirection of 1/2/3/4/5 Attribute Points to or from your Dexterity attribute)
- Dodge
- Defensive Reaction
- Counteraction (when activated, 20/40/60/80/100% of the damage received is rerouted as damage to the offender)
- Adrenalin Rush (For 10 Seconds, increases Energy Regen by 10/20/30/40/50%)
- Defensive Reaction
- Sprint
- Close Distance
- Accuracy (increase Critical Chance by 3/6/9/12/15%)
- Anatomical Studies (Increase Critical Damage by 5/10/15/20/25%)
- Critical Strike (Increase Critical Strike chance by 10/20/30/40/50% on next attack)
- Focussed Attack
- Draw Weakness (For 5 Seconds, ignore 5/10/15/20/25% of opponents armour)
- Anatomical Studies (Increase Critical Damage by 5/10/15/20/25%)
- Sharp Weapon Superiority (Increase Sharp Damage by 2/4/6/8/10%)
- Evisceral rabidness (Increases BleedTmr by 20/40/60/80/100%)
- Charisma (increase Strength by 2/4/6/8/10%)
- Fluid Charisma (Allows redirection of 1/2/3/4/5 Attribute Points to or from your Charisma attribute)
- Perception
- Heightened awareness
- Ambush
- Heightened awareness
- Stealth
- Moving Shadow
- Intellect (increase Intellect by 2/4/6/8/10%)
- Fluid Intellect (Allows redirection of 1/2/3/4/5 Attribute Points to or from your Intellect attribute)
- Arcane intellect (Improves Spellpower attributed to Intellect by 5/10/15/20/25%)
- Riding (increase mounted speed by 5/10/15/20/25%)
- Standard Mount
- War Mount
- Mounted Combat
- Flight Mount
- Aerial Combat Tactics
- War Mount
- Standard Mount
- Water Travel
- Sailing and Navigation
- Open Water Navigation
- Sea Farer (Repairs at Sea)
- Ship Commander's Commission
- Naval Captain Commission
- Oceanic Warfare
- Flotilla Admiral Commission
- Strategic Fleet Warfare
- Ship Commander's Commission
- Sea Farer (Repairs at Sea)
- Open Water Navigation
- Sailing and Navigation
Racial
- Dwarf
- Fortitude of Kingdoms
- Elf
- Intellectual Spirit
- Goblin
- Faster than a Speeding Pickpocket
- Human
- Will of the King
- Orc
- Berserk
- Pixie
- Magical Wings
- Pixie Primal
- Magical Wings
- Troll
- Accelerated Regeneration
- Undead
- Will of the Forsaken
- Borrowing the Bone
- Will of the Forsaken
Social
- Diplomacy
- Diplomatic Negotiation
- Military Connections
- Troop Movement
- Enemy Engagement
- Detachment Commander (Control 1 Account Character as NPC)
- Military Strategies
- Officer Training (Requires Politics, Control +1 Account Character as NPC)
- Warfare Strategies
- Royal Guard (Control +1 Account Character as NPC)
- Leadership
- Knight/Lord/Baron/Bishop (Control +1 Account Character as NPC)
- Political Connections
- Politics
- Royal Court
- Official Connections (Allows for Personal Serfs to maintain Lodgings and Work Farms)
- Royal Commission (Allows for Personal Armed Forces in the Kingdom)
- Land Owner's Warrant (Allows Purchase of Land under Crown Seal)
- Official Connections (Allows for Personal Serfs to maintain Lodgings and Work Farms)
- Vendor
- Shopfront
- Retail
- Store Management
- Innkeeper
- Store Management
- Market (Permit to sell in a public place)
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