Difference between revisions of "Development"
From Spartacle.com.au
Line 1: | Line 1: | ||
* Constitution (Increases Constitution by 2/4/6/8/10%) | * Constitution (Increases Constitution by 2/4/6/8/10%) | ||
− | ** | + | ** Constitution Synergy (Allows redirection of 1/2/3/4/5 Attribute Points to or from your Constitution attribute) |
** Fortitude (Increases chance of save against Poisons, Disease and Curses by 10/20/30/40/50%) | ** Fortitude (Increases chance of save against Poisons, Disease and Curses by 10/20/30/40/50%) | ||
*** Constitutional Pillar (Increases health by 1/2/3/4/5% of Strength) | *** Constitutional Pillar (Increases health by 1/2/3/4/5% of Strength) | ||
Line 8: | Line 8: | ||
---- | ---- | ||
* Wisdom (Increase Wisdom by 2/4/6/8/10%) | * Wisdom (Increase Wisdom by 2/4/6/8/10%) | ||
− | ** | + | ** Wisdom Synergy (Allows redirection of 1/2/3/4/5 Attribute Points to or from your Wisdom attribute) |
** Wisdom of Ages (Bonus to Spellpower of Divine and Nature by | ** Wisdom of Ages (Bonus to Spellpower of Divine and Nature by | ||
*** Elder Scrolls | *** Elder Scrolls | ||
Line 14: | Line 14: | ||
---- | ---- | ||
* Strength (increase Strength by 2/4/6/8/10%) | * Strength (increase Strength by 2/4/6/8/10%) | ||
+ | ** Strength Synergy Allows redirection of 1/2/3/4/5 Attribute Points to or from your Strength attribute) | ||
** Bear Strength (Decrease swing timer for double handed weapons by 2/4/6/8/10%) | ** Bear Strength (Decrease swing timer for double handed weapons by 2/4/6/8/10%) | ||
*** Surge (for 10 seconds, increase energy regen by 1/2/3/4/5 points per second for every point of strength) | *** Surge (for 10 seconds, increase energy regen by 1/2/3/4/5 points per second for every point of strength) | ||
Line 26: | Line 27: | ||
---- | ---- | ||
* Dexterity (Reflex - increase Dexterity by 2/4/6/8/10%) | * Dexterity (Reflex - increase Dexterity by 2/4/6/8/10%) | ||
− | ** | + | ** Dexterity Synergy (Allows redirection of 1/2/3/4/5 Attribute Points to or from your Dexterity attribute) |
** Dodge | ** Dodge | ||
*** Defensive Reaction | *** Defensive Reaction | ||
Line 43: | Line 44: | ||
---- | ---- | ||
* Charisma (increase Strength by 2/4/6/8/10%) | * Charisma (increase Strength by 2/4/6/8/10%) | ||
− | ** | + | ** Charisma Synergy (Allows redirection of 1/2/3/4/5 Attribute Points to or from your Charisma attribute) |
** Perception | ** Perception | ||
*** Heightened awareness | *** Heightened awareness | ||
Line 51: | Line 52: | ||
---- | ---- | ||
* Intellect (increase Intellect by 2/4/6/8/10%) | * Intellect (increase Intellect by 2/4/6/8/10%) | ||
− | ** | + | ** Intellect Synergy (Allows redirection of 1/2/3/4/5 Attribute Points to or from your Intellect attribute) |
** Arcane intellect (Improves Spellpower attributed to Intellect by 5/10/15/20/25%) | ** Arcane intellect (Improves Spellpower attributed to Intellect by 5/10/15/20/25%) | ||
---- | ---- | ||
* Riding (increase mounted speed by 5/10/15/20/25%) | * Riding (increase mounted speed by 5/10/15/20/25%) | ||
** Standard Mount | ** Standard Mount | ||
− | *** War Mount | + | *** War Mount (Tier 2) |
− | **** Mounted Combat | + | **** Mounted Combat (Tier 3) |
− | **** Flight Mount | + | **** Flight Mount (Tier 4) |
− | ***** Aerial Combat Tactics | + | ***** Aerial Combat Tactics (Tier 5) |
---- | ---- | ||
* Water Travel | * Water Travel | ||
− | ** Sailing and Navigation | + | ** Sailing and Navigation (T2) |
− | *** Open Water Navigation | + | *** Open Water Navigation (T2) |
− | **** Sea Farer (Repairs at Sea) | + | **** Sea Farer (Repairs at Sea - T3) |
− | ***** Ship Commander's Commission | + | ***** Ship Commander's Commission (T3) |
− | ****** Naval Captain Commission | + | ****** Naval Captain Commission (T4) |
− | ****** Oceanic Warfare | + | ****** Oceanic Warfare (T4) |
− | ******* Flotilla Admiral Commission | + | ******* Flotilla Admiral Commission (T5) |
− | ******* Strategic Fleet Warfare | + | ******* Strategic Fleet Warfare (T5) |
= Racial = | = Racial = |
Revision as of 12:12, 13 July 2011
- Constitution (Increases Constitution by 2/4/6/8/10%)
- Constitution Synergy (Allows redirection of 1/2/3/4/5 Attribute Points to or from your Constitution attribute)
- Fortitude (Increases chance of save against Poisons, Disease and Curses by 10/20/30/40/50%)
- Constitutional Pillar (Increases health by 1/2/3/4/5% of Strength)
- Endurance (Increases Energy by 5/10/15/20/25%)
- Accelerated Recovery (Increases Energy regen by 2/4/6/8/10%)
- Wisdom (Increase Wisdom by 2/4/6/8/10%)
- Wisdom Synergy (Allows redirection of 1/2/3/4/5 Attribute Points to or from your Wisdom attribute)
- Wisdom of Ages (Bonus to Spellpower of Divine and Nature by
- Elder Scrolls
- Strength (increase Strength by 2/4/6/8/10%)
- Strength Synergy Allows redirection of 1/2/3/4/5 Attribute Points to or from your Strength attribute)
- Bear Strength (Decrease swing timer for double handed weapons by 2/4/6/8/10%)
- Surge (for 10 seconds, increase energy regen by 1/2/3/4/5 points per second for every point of strength)
- Strength of Titans (for 10 seconds, Increase strength by 3/6/9/12/15%)
- I Do Steroids (Decrease swing penalty of Dual Wielding double handed weapons by 20/40/60/80/100%)
- Taunt (20/40/60/80/100% chance to attract focus of your target)
- Uncanny Dodge (increases Dodge by 5/10/15/20/25% of Strength)
- Fluid Armour (Reduce Movement and Defensive dexterity penalties of Armour by 20/40/60/80/100%)
- Impact Weapon Superiority (Increase Impact Damage by 2/4/6/8/10%)
- Trauma (Adds BleedEffect of 1 and BleedTmr of 2/4/6/8/10)
- Dexterity (Reflex - increase Dexterity by 2/4/6/8/10%)
- Dexterity Synergy (Allows redirection of 1/2/3/4/5 Attribute Points to or from your Dexterity attribute)
- Dodge
- Defensive Reaction
- Counteraction (when activated, 20/40/60/80/100% of the damage received is rerouted as damage to the offender)
- Adrenalin Rush (For 10 Seconds, increases Energy Regen by 10/20/30/40/50%)
- Defensive Reaction
- Sprint
- Close Distance
- Accuracy (increase Critical Chance by 3/6/9/12/15%)
- Anatomical Studies (Increase Critical Damage by 5/10/15/20/25%)
- Critical Strike (Increase Critical Strike chance by 10/20/30/40/50% on next attack)
- Focussed Attack
- Draw Weakness (For 5 Seconds, ignore 5/10/15/20/25% of opponents armour)
- Anatomical Studies (Increase Critical Damage by 5/10/15/20/25%)
- Sharp Weapon Superiority (Increase Sharp Damage by 2/4/6/8/10%)
- Evisceral rabidness (Increases BleedTmr by 20/40/60/80/100%)
- Charisma (increase Strength by 2/4/6/8/10%)
- Charisma Synergy (Allows redirection of 1/2/3/4/5 Attribute Points to or from your Charisma attribute)
- Perception
- Heightened awareness
- Ambush
- Heightened awareness
- Stealth
- Moving Shadow
- Intellect (increase Intellect by 2/4/6/8/10%)
- Intellect Synergy (Allows redirection of 1/2/3/4/5 Attribute Points to or from your Intellect attribute)
- Arcane intellect (Improves Spellpower attributed to Intellect by 5/10/15/20/25%)
- Riding (increase mounted speed by 5/10/15/20/25%)
- Standard Mount
- War Mount (Tier 2)
- Mounted Combat (Tier 3)
- Flight Mount (Tier 4)
- Aerial Combat Tactics (Tier 5)
- War Mount (Tier 2)
- Standard Mount
- Water Travel
- Sailing and Navigation (T2)
- Open Water Navigation (T2)
- Sea Farer (Repairs at Sea - T3)
- Ship Commander's Commission (T3)
- Naval Captain Commission (T4)
- Oceanic Warfare (T4)
- Flotilla Admiral Commission (T5)
- Strategic Fleet Warfare (T5)
- Ship Commander's Commission (T3)
- Sea Farer (Repairs at Sea - T3)
- Open Water Navigation (T2)
- Sailing and Navigation (T2)
Racial
- Dwarf
- Fortitude of Kingdoms
- Elf
- Intellectual Spirit
- Goblin
- Faster than a Speeding Pickpocket
- Human
- Will of the King
- Orc
- Berserk
- Pixie
- Magical Wings
- Pixie Primal
- Magical Wings
- Troll
- Accelerated Regeneration
- Undead
- Will of the Forsaken
- Borrowing the Bone
- Will of the Forsaken
Social
- Diplomacy
- Diplomatic Negotiation
- Military Connections
- Troop Movement
- Enemy Engagement
- Detachment Commander (Control 1 Account Character as NPC)
- Military Strategies
- Officer Training (Requires Politics, Control +1 Account Character as NPC)
- Warfare Strategies
- Royal Guard (Control +1 Account Character as NPC)
- Leadership
- Knight/Lord/Baron/Bishop (Control +1 Account Character as NPC)
- Political Connections
- Politics
- Royal Court
- Official Connections (Allows for Personal Serfs to maintain Lodgings and Work Farms)
- Royal Commission (Allows for Personal Armed Forces in the Kingdom)
- Land Owner's Warrant (Allows Purchase of Land under Crown Seal)
- Official Connections (Allows for Personal Serfs to maintain Lodgings and Work Farms)
- Vendor
- Shopfront
- Retail
- Store Management
- Innkeeper
- Store Management
- Market (Permit to sell in a public place)
Back to Kingdoms of the Third Realm