Difference between revisions of "Development"
From Spartacle.com.au
Line 1: | Line 1: | ||
− | * | + | * Constitution (Increases Constitution by 2/4/6/8/10%) |
− | + | ** Fluid Constitution (Allows redirection of 1/2/3/4/5 Attribute Points to or from your Constitution attribute) | |
− | ** | + | ** Fortitude (Increases chance of save against Poisons, Disease and Curses by 10/20/30/40/50%) |
− | ** | + | ** Endurance (Increases Energy by 5/10/15/20/25%) |
− | + | *** Accelerated Recovery (Increases Energy regen by 2/4/6/8/10%) | |
− | ** | + | |
− | *** | + | ---- |
− | + | * Wisdom (Increase Wisdom by 2/4/6/8/10%) | |
− | + | ** Fluid Constitution (Allows redirection of 1/2/3/4/5 Attribute Points to or from your Constitution attribute) | |
− | * | ||
− | ** | ||
---- | ---- | ||
* Strength (increase Strength by 2/4/6/8/10%) | * Strength (increase Strength by 2/4/6/8/10%) | ||
** Bear Strength (Decrease swing timer for double handed weapons by 2/4/6/8/10%) | ** Bear Strength (Decrease swing timer for double handed weapons by 2/4/6/8/10%) | ||
*** Surge (for 10 seconds, increase energy regen by 1/2/3/4/5 points per second for every point of strength) | *** Surge (for 10 seconds, increase energy regen by 1/2/3/4/5 points per second for every point of strength) | ||
− | *** Strength of Titans (Increase | + | *** Strength of Titans (for 10 seconds, Increase strength by 3/6/9/12/15%) |
**** I Do Steroids (Decrease swing penalty of Dual Wielding double handed weapons by 20/40/60/80/100%) | **** I Do Steroids (Decrease swing penalty of Dual Wielding double handed weapons by 20/40/60/80/100%) | ||
** Taunt (20/40/60/80/100% chance to attract focus of your target) | ** Taunt (20/40/60/80/100% chance to attract focus of your target) | ||
− | ** Fluid Armour (Reduce | + | *** Uncanny Dodge (increases Dodge by 5/10/15/20/25% of Strength) |
+ | ** Fluid Armour (Reduce Movement and Defensive dexterity penalties of Armour by 20/40/60/80/100%) | ||
** Impact Weapon Superiority (Increase Impact Damage by 2/4/6/8/10%) | ** Impact Weapon Superiority (Increase Impact Damage by 2/4/6/8/10%) | ||
*** Trauma (Adds BleedEffect of 1 and BleedTmr of 2/4/6/8/10) | *** Trauma (Adds BleedEffect of 1 and BleedTmr of 2/4/6/8/10) | ||
− | * Reflex | + | ---- |
+ | * Dexterity (Reflex) | ||
+ | ** Fluid Dexterity (Allows redirection of 1/2/3/4/5 Attribute Points to or from your Dexterity attribute) | ||
** Dodge | ** Dodge | ||
− | ** Defensive Reaction | + | *** Defensive Reaction |
− | *** Counteraction | + | **** Counteraction (when activated, 20/40/60/80/100% of the damage received is rerouted as damage to the offender) |
+ | *** Adrenalin Rush (For 10 Seconds, increases Energy Regen by 10/20/30/40/50%) | ||
** Sprint | ** Sprint | ||
*** Close Distance | *** Close Distance | ||
+ | ** Accuracy (increase Critical Chance by 3/6/9/12/15%) | ||
+ | *** Anatomical Studies (Increase Critical Damage by 5/10/15/20/25%) | ||
+ | **** Critical Strike (Increase Critical Strike chance by 10/20/30/40/50% on next attack) | ||
+ | **** Focussed Attack | ||
+ | ***** Draw Weakness (For 5 Seconds, ignore 5/10/15/20/25% of opponents armour) | ||
+ | ** Sharp Weapon Superiority (Increase Sharp Damage by 2/4/6/8/10%) | ||
+ | *** Evisceral rabidness (Increases BleedTmr by 20/40/60/80/100%) | ||
---- | ---- | ||
− | * Perception | + | * Charisma |
− | ** Heightened awareness | + | ** Fluid Charisma (Allows redirection of 1/2/3/4/5 Attribute Points to or from your Charisma attribute) |
− | *** Ambush | + | ** Perception |
+ | *** Heightened awareness | ||
+ | **** Ambush | ||
** Stealth | ** Stealth | ||
*** Moving Shadow | *** Moving Shadow | ||
+ | ---- | ||
+ | * Intellect | ||
+ | ** Fluid Intellect (Allows redirection of 1/2/3/4/5 Attribute Points to or from your Intellect attribute) | ||
+ | ---- | ||
* Riding | * Riding | ||
** Standard Mount | ** Standard Mount |
Revision as of 07:54, 3 July 2011
- Constitution (Increases Constitution by 2/4/6/8/10%)
- Fluid Constitution (Allows redirection of 1/2/3/4/5 Attribute Points to or from your Constitution attribute)
- Fortitude (Increases chance of save against Poisons, Disease and Curses by 10/20/30/40/50%)
- Endurance (Increases Energy by 5/10/15/20/25%)
- Accelerated Recovery (Increases Energy regen by 2/4/6/8/10%)
- Wisdom (Increase Wisdom by 2/4/6/8/10%)
- Fluid Constitution (Allows redirection of 1/2/3/4/5 Attribute Points to or from your Constitution attribute)
- Strength (increase Strength by 2/4/6/8/10%)
- Bear Strength (Decrease swing timer for double handed weapons by 2/4/6/8/10%)
- Surge (for 10 seconds, increase energy regen by 1/2/3/4/5 points per second for every point of strength)
- Strength of Titans (for 10 seconds, Increase strength by 3/6/9/12/15%)
- I Do Steroids (Decrease swing penalty of Dual Wielding double handed weapons by 20/40/60/80/100%)
- Taunt (20/40/60/80/100% chance to attract focus of your target)
- Uncanny Dodge (increases Dodge by 5/10/15/20/25% of Strength)
- Fluid Armour (Reduce Movement and Defensive dexterity penalties of Armour by 20/40/60/80/100%)
- Impact Weapon Superiority (Increase Impact Damage by 2/4/6/8/10%)
- Trauma (Adds BleedEffect of 1 and BleedTmr of 2/4/6/8/10)
- Bear Strength (Decrease swing timer for double handed weapons by 2/4/6/8/10%)
- Dexterity (Reflex)
- Fluid Dexterity (Allows redirection of 1/2/3/4/5 Attribute Points to or from your Dexterity attribute)
- Dodge
- Defensive Reaction
- Counteraction (when activated, 20/40/60/80/100% of the damage received is rerouted as damage to the offender)
- Adrenalin Rush (For 10 Seconds, increases Energy Regen by 10/20/30/40/50%)
- Defensive Reaction
- Sprint
- Close Distance
- Accuracy (increase Critical Chance by 3/6/9/12/15%)
- Anatomical Studies (Increase Critical Damage by 5/10/15/20/25%)
- Critical Strike (Increase Critical Strike chance by 10/20/30/40/50% on next attack)
- Focussed Attack
- Draw Weakness (For 5 Seconds, ignore 5/10/15/20/25% of opponents armour)
- Anatomical Studies (Increase Critical Damage by 5/10/15/20/25%)
- Sharp Weapon Superiority (Increase Sharp Damage by 2/4/6/8/10%)
- Evisceral rabidness (Increases BleedTmr by 20/40/60/80/100%)
- Charisma
- Fluid Charisma (Allows redirection of 1/2/3/4/5 Attribute Points to or from your Charisma attribute)
- Perception
- Heightened awareness
- Ambush
- Heightened awareness
- Stealth
- Moving Shadow
- Intellect
- Fluid Intellect (Allows redirection of 1/2/3/4/5 Attribute Points to or from your Intellect attribute)
- Riding
- Standard Mount
- War Mount
- Mounted Combat
- Flight Mount
- Aerial Combat Tactics
- War Mount
- Standard Mount
- Water Travel
- Sailing and Navigation
- Open Water Navigation
- Sea Farer (Repairs at Sea)
- Ship Commander's Commission
- Naval Captain Commission
- Oceanic Warfare
- Flotilla Admiral Commission
- Strategic Fleet Warfare
- Ship Commander's Commission
- Sea Farer (Repairs at Sea)
- Open Water Navigation
- Sailing and Navigation
Racial
- Dwarf
- Fortitude of Kingdoms
- Elf
- Intellectual Spirit
- Goblin
- Faster than a Speeding Pickpocket
- Human
- Will of the King
- Orc
- Berserk
- Pixie
- Magical Wings
- Pixie Primal
- Magical Wings
- Troll
- Accelerated Regeneration
- Undead
- Will of the Forsaken
- Borrowing the Bone
- Will of the Forsaken
Social
- Diplomacy
- Diplomatic Negotiation
- Military Connections
- Troop Movement
- Enemy Engagement
- Detachment Commander (Control 1 Account Character as NPC)
- Military Strategies
- Officer Training (Requires Politics, Control +1 Account Character as NPC)
- Warfare Strategies
- Royal Guard (Control +1 Account Character as NPC)
- Leadership
- Knight/Lord/Baron/Bishop (Control +1 Account Character as NPC)
- Political Connections
- Politics
- Royal Court
- Official Connections (Allows for Personal Serfs to maintain Lodgings and Work Farms)
- Royal Commission (Allows for Personal Armed Forces in the Kingdom)
- Land Owner's Warrant (Allows Purchase of Land under Crown Seal)
- Official Connections (Allows for Personal Serfs to maintain Lodgings and Work Farms)
- Vendor
- Shopfront
- Retail
- Store Management
- Innkeeper
- Store Management
- Market (Permit to sell in a public place)
Back to Kingdoms of the Third Realm