Difference between revisions of "Development"

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* Endurance (Increases Energy by 5/10/15/20/25%)
+
* Constitution (Increases Constitution by 2/4/6/8/10%)
** Stamina (Increases Health by 2/4/6/8/10%)
+
** Fluid Constitution (Allows redirection of 1/2/3/4/5 Attribute Points to or from your Constitution attribute)
** Accelerated Recovery (Increases Energy regen by 2/4/6/8/10%)
+
** Fortitude (Increases chance of save against Poisons, Disease and Curses by 10/20/30/40/50%)
*** Adrenalin Rush (For 10 Seconds, increases Energy Regen by 10/20/30/40/50%)
+
** Endurance (Increases Energy by 5/10/15/20/25%)
* Accuracy (increase Critical Chance by 3/6/9/12/15%)
+
*** Accelerated Recovery (Increases Energy regen by 2/4/6/8/10%)
** Anatomical Studies (Increase Critical Damage by 5/10/15/2/25%)
+
 
*** Critical Strike (Increase Critical Strike chance by 10/20/30/40/50% on next attack)
+
----
*** Focussed Attack
+
* Wisdom (Increase Wisdom by 2/4/6/8/10%)
**** Draw Weakness (For 5 Seconds, ignore 5/10/15/20/25% of opponents armour)
+
** Fluid Constitution (Allows redirection of 1/2/3/4/5 Attribute Points to or from your Constitution attribute)
** Sharp Weapon Superiority (Increase Sharp Damage by 2/4/6/8/10%)
 
*** Evisceral rabidness (Increases BleedTmr by 20/40/60/80/100%)
 
 
----
 
----
 
* Strength (increase Strength by 2/4/6/8/10%)
 
* Strength (increase Strength by 2/4/6/8/10%)
 
** Bear Strength (Decrease swing timer for double handed weapons by 2/4/6/8/10%)
 
** Bear Strength (Decrease swing timer for double handed weapons by 2/4/6/8/10%)
 
*** Surge (for 10 seconds, increase energy regen by 1/2/3/4/5 points per second for every point of strength)
 
*** Surge (for 10 seconds, increase energy regen by 1/2/3/4/5 points per second for every point of strength)
*** Strength of Titans (Increase  
+
*** Strength of Titans (for 10 seconds, Increase strength by 3/6/9/12/15%)
 
**** I Do Steroids (Decrease swing penalty of Dual Wielding double handed weapons by 20/40/60/80/100%)
 
**** I Do Steroids (Decrease swing penalty of Dual Wielding double handed weapons by 20/40/60/80/100%)
 
** Taunt (20/40/60/80/100% chance to attract focus of your target)
 
** Taunt (20/40/60/80/100% chance to attract focus of your target)
** Fluid Armour (Reduce offensive dexterity penalty by 20/40/60/80/100%)
+
*** Uncanny Dodge (increases Dodge by 5/10/15/20/25% of Strength)
 +
** Fluid Armour (Reduce Movement and Defensive dexterity penalties of Armour by 20/40/60/80/100%)
 
** Impact Weapon Superiority (Increase Impact Damage by 2/4/6/8/10%)
 
** Impact Weapon Superiority (Increase Impact Damage by 2/4/6/8/10%)
 
*** Trauma (Adds BleedEffect of 1 and BleedTmr of 2/4/6/8/10)
 
*** Trauma (Adds BleedEffect of 1 and BleedTmr of 2/4/6/8/10)
* Reflex
+
----
 +
* Dexterity (Reflex)
 +
** Fluid Dexterity (Allows redirection of 1/2/3/4/5 Attribute Points to or from your Dexterity attribute)
 
** Dodge
 
** Dodge
** Defensive Reaction
+
*** Defensive Reaction
*** Counteraction
+
**** Counteraction (when activated, 20/40/60/80/100% of the damage received is rerouted as damage to the offender)
 +
*** Adrenalin Rush (For 10 Seconds, increases Energy Regen by 10/20/30/40/50%)
 
** Sprint
 
** Sprint
 
*** Close Distance
 
*** Close Distance
 +
** Accuracy (increase Critical Chance by 3/6/9/12/15%)
 +
*** Anatomical Studies (Increase Critical Damage by 5/10/15/20/25%)
 +
**** Critical Strike (Increase Critical Strike chance by 10/20/30/40/50% on next attack)
 +
**** Focussed Attack
 +
***** Draw Weakness (For 5 Seconds, ignore 5/10/15/20/25% of opponents armour)
 +
** Sharp Weapon Superiority (Increase Sharp Damage by 2/4/6/8/10%)
 +
*** Evisceral rabidness (Increases BleedTmr by 20/40/60/80/100%)
 
----
 
----
* Perception
+
* Charisma
** Heightened awareness
+
** Fluid Charisma (Allows redirection of 1/2/3/4/5 Attribute Points to or from your Charisma attribute)
*** Ambush
+
** Perception
 +
*** Heightened awareness
 +
**** Ambush
 
** Stealth
 
** Stealth
 
*** Moving Shadow
 
*** Moving Shadow
 +
----
 +
* Intellect
 +
** Fluid Intellect (Allows redirection of 1/2/3/4/5 Attribute Points to or from your Intellect attribute)
 +
----
 
* Riding
 
* Riding
 
** Standard Mount
 
** Standard Mount

Revision as of 07:54, 3 July 2011

  • Constitution (Increases Constitution by 2/4/6/8/10%)
    • Fluid Constitution (Allows redirection of 1/2/3/4/5 Attribute Points to or from your Constitution attribute)
    • Fortitude (Increases chance of save against Poisons, Disease and Curses by 10/20/30/40/50%)
    • Endurance (Increases Energy by 5/10/15/20/25%)
      • Accelerated Recovery (Increases Energy regen by 2/4/6/8/10%)

  • Wisdom (Increase Wisdom by 2/4/6/8/10%)
    • Fluid Constitution (Allows redirection of 1/2/3/4/5 Attribute Points to or from your Constitution attribute)

  • Strength (increase Strength by 2/4/6/8/10%)
    • Bear Strength (Decrease swing timer for double handed weapons by 2/4/6/8/10%)
      • Surge (for 10 seconds, increase energy regen by 1/2/3/4/5 points per second for every point of strength)
      • Strength of Titans (for 10 seconds, Increase strength by 3/6/9/12/15%)
        • I Do Steroids (Decrease swing penalty of Dual Wielding double handed weapons by 20/40/60/80/100%)
    • Taunt (20/40/60/80/100% chance to attract focus of your target)
      • Uncanny Dodge (increases Dodge by 5/10/15/20/25% of Strength)
    • Fluid Armour (Reduce Movement and Defensive dexterity penalties of Armour by 20/40/60/80/100%)
    • Impact Weapon Superiority (Increase Impact Damage by 2/4/6/8/10%)
      • Trauma (Adds BleedEffect of 1 and BleedTmr of 2/4/6/8/10)

  • Dexterity (Reflex)
    • Fluid Dexterity (Allows redirection of 1/2/3/4/5 Attribute Points to or from your Dexterity attribute)
    • Dodge
      • Defensive Reaction
        • Counteraction (when activated, 20/40/60/80/100% of the damage received is rerouted as damage to the offender)
      • Adrenalin Rush (For 10 Seconds, increases Energy Regen by 10/20/30/40/50%)
    • Sprint
      • Close Distance
    • Accuracy (increase Critical Chance by 3/6/9/12/15%)
      • Anatomical Studies (Increase Critical Damage by 5/10/15/20/25%)
        • Critical Strike (Increase Critical Strike chance by 10/20/30/40/50% on next attack)
        • Focussed Attack
          • Draw Weakness (For 5 Seconds, ignore 5/10/15/20/25% of opponents armour)
    • Sharp Weapon Superiority (Increase Sharp Damage by 2/4/6/8/10%)
      • Evisceral rabidness (Increases BleedTmr by 20/40/60/80/100%)

  • Charisma
    • Fluid Charisma (Allows redirection of 1/2/3/4/5 Attribute Points to or from your Charisma attribute)
    • Perception
      • Heightened awareness
        • Ambush
    • Stealth
      • Moving Shadow

  • Intellect
    • Fluid Intellect (Allows redirection of 1/2/3/4/5 Attribute Points to or from your Intellect attribute)

  • Riding
    • Standard Mount
      • War Mount
        • Mounted Combat
        • Flight Mount
          • Aerial Combat Tactics

  • Water Travel
    • Sailing and Navigation
      • Open Water Navigation
        • Sea Farer (Repairs at Sea)
          • Ship Commander's Commission
            • Naval Captain Commission
            • Oceanic Warfare
              • Flotilla Admiral Commission
              • Strategic Fleet Warfare

Racial

  • Dwarf
    • Fortitude of Kingdoms
  • Elf
    • Intellectual Spirit
  • Goblin
    • Faster than a Speeding Pickpocket
  • Human
    • Will of the King
  • Orc
    • Berserk
  • Pixie
    • Magical Wings
      • Pixie Primal
  • Troll
    • Accelerated Regeneration
  • Undead
    • Will of the Forsaken
      • Borrowing the Bone

Social

  • Diplomacy
    • Diplomatic Negotiation

  • Military Connections
    • Troop Movement
    • Enemy Engagement
      • Detachment Commander (Control 1 Account Character as NPC)
      • Military Strategies
        • Officer Training (Requires Politics, Control +1 Account Character as NPC)
        • Warfare Strategies
          • Royal Guard (Control +1 Account Character as NPC)
          • Leadership
            • Knight/Lord/Baron/Bishop (Control +1 Account Character as NPC)

  • Political Connections
    • Politics
    • Royal Court
      • Official Connections (Allows for Personal Serfs to maintain Lodgings and Work Farms)
        • Royal Commission (Allows for Personal Armed Forces in the Kingdom)
        • Land Owner's Warrant (Allows Purchase of Land under Crown Seal)

  • Vendor
    • Shopfront
    • Retail
      • Store Management
        • Innkeeper

  • Market (Permit to sell in a public place)


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