Difference between revisions of "Development"

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* Endurance
+
* Endurance (Increases Energy by 5/10/15/20/25%)
** Stamina
+
** Stamina (Increases Health by 2/4/6/8/10%)
** Accelerated Recovery
+
** Accelerated Recovery (Increases Energy regen by 2/4/6/8/10%)
*** Adrenalin Rush
+
*** Adrenalin Rush (For 10 Seconds, increases Energy Regen by 10/20/30/40/50%)
 
* Accuracy (increase Critical Chance by 3/6/9/12/15%)
 
* Accuracy (increase Critical Chance by 3/6/9/12/15%)
 
** Anatomical Studies (Increase Critical Damage by 5/10/15/2/25%)
 
** Anatomical Studies (Increase Critical Damage by 5/10/15/2/25%)
*** Critical Strike
+
*** Critical Strike (Increase Critical Strike chance by 10/20/30/40/50% on next attack)
*** Focussed Attack
+
*** Focussed Attack  
**** Draw Weakness
+
**** Draw Weakness (For 5 Seconds, ignore 5/10/15/20/25% of opponents armour)
 
** Sharp Weapon Superiority (Increase Sharp Damage by 2/4/6/8/10%)
 
** Sharp Weapon Superiority (Increase Sharp Damage by 2/4/6/8/10%)
 
*** Evisceral rabidness (Increases BleedTmr by 20/40/60/80/100%)
 
*** Evisceral rabidness (Increases BleedTmr by 20/40/60/80/100%)
 
----
 
----
 
* Strength (increase Strength by 2/4/6/8/10%)
 
* Strength (increase Strength by 2/4/6/8/10%)
** Bear Strength
+
** Bear Strength (Decrease swing timer for double handed weapons by 2/4/6/8/10%)
*** Surge (for 20 seconds, increase energy regen by 1/2/3/4/5 points per second for every 100 strength)
+
*** Surge (for 10 seconds, increase energy regen by 1/2/3/4/5 points per second for every point of strength)
 
*** Strength of Titans (Increase  
 
*** Strength of Titans (Increase  
**** I Do Steroids (Decrease swing penalty of Dual Wielding double handed weapons by 5/10/15/20/25%)
+
**** I Do Steroids (Decrease swing penalty of Dual Wielding double handed weapons by 20/40/60/80/100%)
** Taunt
+
** Taunt (20/40/60/80/100% chance to attract focus of your target)
** Fluid Armour
+
** Fluid Armour (Reduce offensive dexterity penalty by 20/40/60/80/100%)
 
** Impact Weapon Superiority (Increase Impact Damage by 2/4/6/8/10%)
 
** Impact Weapon Superiority (Increase Impact Damage by 2/4/6/8/10%)
 
*** Trauma (Adds BleedEffect of 1 and BleedTmr of 2/4/6/8/10)
 
*** Trauma (Adds BleedEffect of 1 and BleedTmr of 2/4/6/8/10)

Revision as of 15:52, 2 July 2011

  • Endurance (Increases Energy by 5/10/15/20/25%)
    • Stamina (Increases Health by 2/4/6/8/10%)
    • Accelerated Recovery (Increases Energy regen by 2/4/6/8/10%)
      • Adrenalin Rush (For 10 Seconds, increases Energy Regen by 10/20/30/40/50%)
  • Accuracy (increase Critical Chance by 3/6/9/12/15%)
    • Anatomical Studies (Increase Critical Damage by 5/10/15/2/25%)
      • Critical Strike (Increase Critical Strike chance by 10/20/30/40/50% on next attack)
      • Focussed Attack
        • Draw Weakness (For 5 Seconds, ignore 5/10/15/20/25% of opponents armour)
    • Sharp Weapon Superiority (Increase Sharp Damage by 2/4/6/8/10%)
      • Evisceral rabidness (Increases BleedTmr by 20/40/60/80/100%)

  • Strength (increase Strength by 2/4/6/8/10%)
    • Bear Strength (Decrease swing timer for double handed weapons by 2/4/6/8/10%)
      • Surge (for 10 seconds, increase energy regen by 1/2/3/4/5 points per second for every point of strength)
      • Strength of Titans (Increase
        • I Do Steroids (Decrease swing penalty of Dual Wielding double handed weapons by 20/40/60/80/100%)
    • Taunt (20/40/60/80/100% chance to attract focus of your target)
    • Fluid Armour (Reduce offensive dexterity penalty by 20/40/60/80/100%)
    • Impact Weapon Superiority (Increase Impact Damage by 2/4/6/8/10%)
      • Trauma (Adds BleedEffect of 1 and BleedTmr of 2/4/6/8/10)
  • Reflex
    • Dodge
    • Defensive Reaction
      • Counteraction
    • Sprint
      • Close Distance

  • Perception
    • Heightened awareness
      • Ambush
    • Stealth
      • Moving Shadow
  • Riding
    • Standard Mount
      • War Mount
        • Mounted Combat
        • Flight Mount
          • Aerial Combat Tactics

  • Water Travel
    • Sailing and Navigation
      • Open Water Navigation
        • Sea Farer (Repairs at Sea)
          • Ship Commander's Commission
            • Naval Captain Commission
            • Oceanic Warfare
              • Flotilla Admiral Commission
              • Strategic Fleet Warfare

Racial

  • Dwarf
    • Fortitude of Kingdoms
  • Elf
    • Intellectual Spirit
  • Goblin
    • Faster than a Speeding Pickpocket
  • Human
    • Will of the King
  • Orc
    • Berserk
  • Pixie
    • Magical Wings
      • Pixie Primal
  • Troll
    • Accelerated Regeneration
  • Undead
    • Will of the Forsaken
      • Borrowing the Bone

Social

  • Diplomacy
    • Diplomatic Negotiation

  • Military Connections
    • Troop Movement
    • Enemy Engagement
      • Detachment Commander (Control 1 Account Character as NPC)
      • Military Strategies
        • Officer Training (Requires Politics, Control +1 Account Character as NPC)
        • Warfare Strategies
          • Royal Guard (Control +1 Account Character as NPC)
          • Leadership
            • Knight/Lord/Baron/Bishop (Control +1 Account Character as NPC)

  • Political Connections
    • Politics
    • Royal Court
      • Official Connections (Allows for Personal Serfs to maintain Lodgings and Work Farms)
        • Royal Commission (Allows for Personal Armed Forces in the Kingdom)
        • Land Owner's Warrant (Allows Purchase of Land under Crown Seal)

  • Vendor
    • Shopfront
    • Retail
      • Store Management
        • Innkeeper

  • Market (Permit to sell in a public place)


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