Difference between revisions of "Development"
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− | * Endurance | + | * Endurance (Increases Energy by 5/10/15/20/25%) |
− | ** Stamina | + | ** Stamina (Increases Health by 2/4/6/8/10%) |
− | ** Accelerated Recovery | + | ** Accelerated Recovery (Increases Energy regen by 2/4/6/8/10%) |
− | *** Adrenalin Rush | + | *** Adrenalin Rush (For 10 Seconds, increases Energy Regen by 10/20/30/40/50%) |
* Accuracy (increase Critical Chance by 3/6/9/12/15%) | * Accuracy (increase Critical Chance by 3/6/9/12/15%) | ||
** Anatomical Studies (Increase Critical Damage by 5/10/15/2/25%) | ** Anatomical Studies (Increase Critical Damage by 5/10/15/2/25%) | ||
− | *** Critical Strike | + | *** Critical Strike (Increase Critical Strike chance by 10/20/30/40/50% on next attack) |
− | *** Focussed Attack | + | *** Focussed Attack |
− | **** Draw Weakness | + | **** Draw Weakness (For 5 Seconds, ignore 5/10/15/20/25% of opponents armour) |
** Sharp Weapon Superiority (Increase Sharp Damage by 2/4/6/8/10%) | ** Sharp Weapon Superiority (Increase Sharp Damage by 2/4/6/8/10%) | ||
*** Evisceral rabidness (Increases BleedTmr by 20/40/60/80/100%) | *** Evisceral rabidness (Increases BleedTmr by 20/40/60/80/100%) | ||
---- | ---- | ||
* Strength (increase Strength by 2/4/6/8/10%) | * Strength (increase Strength by 2/4/6/8/10%) | ||
− | ** Bear Strength | + | ** Bear Strength (Decrease swing timer for double handed weapons by 2/4/6/8/10%) |
− | *** Surge (for | + | *** Surge (for 10 seconds, increase energy regen by 1/2/3/4/5 points per second for every point of strength) |
*** Strength of Titans (Increase | *** Strength of Titans (Increase | ||
− | **** I Do Steroids (Decrease swing penalty of Dual Wielding double handed weapons by | + | **** I Do Steroids (Decrease swing penalty of Dual Wielding double handed weapons by 20/40/60/80/100%) |
− | ** Taunt | + | ** Taunt (20/40/60/80/100% chance to attract focus of your target) |
− | ** Fluid Armour | + | ** Fluid Armour (Reduce offensive dexterity penalty by 20/40/60/80/100%) |
** Impact Weapon Superiority (Increase Impact Damage by 2/4/6/8/10%) | ** Impact Weapon Superiority (Increase Impact Damage by 2/4/6/8/10%) | ||
*** Trauma (Adds BleedEffect of 1 and BleedTmr of 2/4/6/8/10) | *** Trauma (Adds BleedEffect of 1 and BleedTmr of 2/4/6/8/10) |
Revision as of 15:52, 2 July 2011
- Endurance (Increases Energy by 5/10/15/20/25%)
- Stamina (Increases Health by 2/4/6/8/10%)
- Accelerated Recovery (Increases Energy regen by 2/4/6/8/10%)
- Adrenalin Rush (For 10 Seconds, increases Energy Regen by 10/20/30/40/50%)
- Accuracy (increase Critical Chance by 3/6/9/12/15%)
- Anatomical Studies (Increase Critical Damage by 5/10/15/2/25%)
- Critical Strike (Increase Critical Strike chance by 10/20/30/40/50% on next attack)
- Focussed Attack
- Draw Weakness (For 5 Seconds, ignore 5/10/15/20/25% of opponents armour)
- Sharp Weapon Superiority (Increase Sharp Damage by 2/4/6/8/10%)
- Evisceral rabidness (Increases BleedTmr by 20/40/60/80/100%)
- Anatomical Studies (Increase Critical Damage by 5/10/15/2/25%)
- Strength (increase Strength by 2/4/6/8/10%)
- Bear Strength (Decrease swing timer for double handed weapons by 2/4/6/8/10%)
- Surge (for 10 seconds, increase energy regen by 1/2/3/4/5 points per second for every point of strength)
- Strength of Titans (Increase
- I Do Steroids (Decrease swing penalty of Dual Wielding double handed weapons by 20/40/60/80/100%)
- Taunt (20/40/60/80/100% chance to attract focus of your target)
- Fluid Armour (Reduce offensive dexterity penalty by 20/40/60/80/100%)
- Impact Weapon Superiority (Increase Impact Damage by 2/4/6/8/10%)
- Trauma (Adds BleedEffect of 1 and BleedTmr of 2/4/6/8/10)
- Bear Strength (Decrease swing timer for double handed weapons by 2/4/6/8/10%)
- Reflex
- Dodge
- Defensive Reaction
- Counteraction
- Sprint
- Close Distance
- Perception
- Heightened awareness
- Ambush
- Stealth
- Moving Shadow
- Heightened awareness
- Riding
- Standard Mount
- War Mount
- Mounted Combat
- Flight Mount
- Aerial Combat Tactics
- War Mount
- Standard Mount
- Water Travel
- Sailing and Navigation
- Open Water Navigation
- Sea Farer (Repairs at Sea)
- Ship Commander's Commission
- Naval Captain Commission
- Oceanic Warfare
- Flotilla Admiral Commission
- Strategic Fleet Warfare
- Ship Commander's Commission
- Sea Farer (Repairs at Sea)
- Open Water Navigation
- Sailing and Navigation
Racial
- Dwarf
- Fortitude of Kingdoms
- Elf
- Intellectual Spirit
- Goblin
- Faster than a Speeding Pickpocket
- Human
- Will of the King
- Orc
- Berserk
- Pixie
- Magical Wings
- Pixie Primal
- Magical Wings
- Troll
- Accelerated Regeneration
- Undead
- Will of the Forsaken
- Borrowing the Bone
- Will of the Forsaken
Social
- Diplomacy
- Diplomatic Negotiation
- Military Connections
- Troop Movement
- Enemy Engagement
- Detachment Commander (Control 1 Account Character as NPC)
- Military Strategies
- Officer Training (Requires Politics, Control +1 Account Character as NPC)
- Warfare Strategies
- Royal Guard (Control +1 Account Character as NPC)
- Leadership
- Knight/Lord/Baron/Bishop (Control +1 Account Character as NPC)
- Political Connections
- Politics
- Royal Court
- Official Connections (Allows for Personal Serfs to maintain Lodgings and Work Farms)
- Royal Commission (Allows for Personal Armed Forces in the Kingdom)
- Land Owner's Warrant (Allows Purchase of Land under Crown Seal)
- Official Connections (Allows for Personal Serfs to maintain Lodgings and Work Farms)
- Vendor
- Shopfront
- Retail
- Store Management
- Innkeeper
- Store Management
- Market (Permit to sell in a public place)
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