Difference between revisions of "Development"

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* Constitution (Increases Constitution by 2/4/6/8/10%)
+
* Constitution (Increases Constitution by 1/2/3/4/5)
** Fluid Constitution (Allows redirection of 1/2/3/4/5 Attribute Points to or from your Constitution attribute)
+
** Constitution Synergy (Allows redirection of 1/2/3/4/5 Attribute Points to or from your Constitution attribute)
 
** Fortitude (Increases chance of save against Poisons, Disease and Curses by 10/20/30/40/50%)
 
** Fortitude (Increases chance of save against Poisons, Disease and Curses by 10/20/30/40/50%)
 
*** Constitutional Pillar (Increases health by 1/2/3/4/5% of Strength)
 
*** Constitutional Pillar (Increases health by 1/2/3/4/5% of Strength)
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----
 
----
* Wisdom (Increase Wisdom by 2/4/6/8/10%)
+
* Wisdom (Increase Wisdom by 1/2/3/4/5)
** Fluid Constitution (Allows redirection of 1/2/3/4/5 Attribute Points to or from your Constitution attribute)
+
** Wisdom Synergy (Allows redirection of 1/2/3/4/5 Attribute Points to or from your Wisdom attribute)
** Wisdom of Ages (Bonus to Spellpower of Divine and Nature by  
+
** Wisdom of Ages (Bonus to Spellpower of Divine and Nature by 1/2/3/4/5%)
*** Elder Scrolls  
+
*** Elder Scrolls (Bonus to Healing Spells by 2/4/6/8/10%)
  
 
----
 
----
* Strength (increase Strength by 2/4/6/8/10%)
+
* Strength (increase Strength by 1/2/3/4/5)
 +
** Strength Synergy Allows redirection of 1/2/3/4/5 Attribute Points to or from your Strength attribute)
 
** Bear Strength (Decrease swing timer for double handed weapons by 2/4/6/8/10%)
 
** Bear Strength (Decrease swing timer for double handed weapons by 2/4/6/8/10%)
 
*** Surge (for 10 seconds, increase energy regen by 1/2/3/4/5 points per second for every point of strength)
 
*** Surge (for 10 seconds, increase energy regen by 1/2/3/4/5 points per second for every point of strength)
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----
 
----
* Dexterity (Reflex - increase Dexterity by 2/4/6/8/10%)
+
* Dexterity (Reflex - increase Dexterity by 1/2/3/4/5)
** Fluid Dexterity (Allows redirection of 1/2/3/4/5 Attribute Points to or from your Dexterity attribute)
+
** Dexterity Synergy (Allows redirection of 1/2/3/4/5 Attribute Points to or from your Dexterity attribute)
 
** Dodge
 
** Dodge
 
*** Defensive Reaction
 
*** Defensive Reaction
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----
 
----
* Charisma (increase Strength by 2/4/6/8/10%)
+
* Charisma (increase Strength by 1/2/3/4/5)
** Fluid Charisma (Allows redirection of 1/2/3/4/5 Attribute Points to or from your Charisma attribute)
+
** Charisma Synergy (Allows redirection of 1/2/3/4/5 Attribute Points to or from your Charisma attribute)
 
** Perception
 
** Perception
 
*** Heightened awareness
 
*** Heightened awareness
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*** Moving Shadow
 
*** Moving Shadow
 
----
 
----
* Intellect (increase Intellect by 2/4/6/8/10%)
+
* Intellect (increase Intellect by 1/2/3/4/5)
** Fluid Intellect (Allows redirection of 1/2/3/4/5 Attribute Points to or from your Intellect attribute)
+
** Intellect Synergy (Allows redirection of 1/2/3/4/5 Attribute Points to or from your Intellect attribute)
 
** Arcane intellect (Improves Spellpower attributed to Intellect by 5/10/15/20/25%)
 
** Arcane intellect (Improves Spellpower attributed to Intellect by 5/10/15/20/25%)
 +
*** Intellectual Priority (Decreases cast time by 4/8/12/16/20%)
 
----
 
----
 
* Riding  (increase mounted speed by 5/10/15/20/25%)
 
* Riding  (increase mounted speed by 5/10/15/20/25%)
 
** Standard Mount
 
** Standard Mount
*** War Mount
+
*** War Mount (Tier 2)
**** Mounted Combat
+
**** Mounted Combat (Tier 3)
**** Flight Mount
+
**** Flight Mount (Tier 4)
***** Aerial Combat Tactics
+
***** Aerial Combat Tactics (Tier 5)
 
----
 
----
* Water Travel
+
* Water Travel (increases swim speed by 20/40/60/80/100%)
** Sailing and Navigation
+
** Sailing and Navigation (T2)
*** Open Water Navigation
+
*** Open Water Navigation (T2)
**** Sea Farer (Repairs at Sea)
+
**** Sea Farer (Repairs at Sea - T3)  
*****  Ship Commander's Commission
+
*****  Ship Commander's Commission (T3)
****** Naval Captain Commission
+
****** Naval Captain Commission (T4)
****** Oceanic Warfare
+
****** Oceanic Warfare (T4)
******* Flotilla Admiral Commission
+
******* Flotilla Admiral Commission (T5)
******* Strategic Fleet Warfare
+
******* Strategic Fleet Warfare (T5)
  
 
= Racial =
 
= Racial =
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** Berserk
 
** Berserk
 
* Pixie
 
* Pixie
** Magical Wings
+
** Mystic Wings
 
*** Pixie Primal  
 
*** Pixie Primal  
 
* Troll
 
* Troll
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= Social =
 
= Social =
 
* Diplomacy
 
* Diplomacy
** Diplomatic Negotiation
+
** Diplomatic Negotiation (Increases trade and passage privileges by 10/20/30/40/50%)
 +
*** Diplomatic Mediation (Allows Party members to share trade and passage privileges by 20/40/60/80/100%)
 +
** Legal Process (Reduces penalties for criminal action by 5/10/15/20/25%)
 +
*** Law Clerk (Reduces Crown Fees on Legal and Procedural Costs by 10/20/30/40/50%)
 +
**** Legal Representative (Trained in matters of Law, may represent one's self, likelihood of success increased by 15/30/45/60/75%)
 +
***** Solicitor (Represents Party Members in matters (but not Court) of Law, Recognised by the Kingdom effective by 20/40/60/80/100% of Legal Representative level)
 +
****** Skillful Representation (Chance to increase benefits of "Legal Process" skill by up to 40/80/120/160/200%)
 +
****** Barrister (Represents Party Members in a Court of Law, effective by 20/40/60/80/100% of Legal Representative level)
 
----
 
----
 
* Military Connections
 
* Military Connections
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** Enemy Engagement
 
** Enemy Engagement
 
*** Detachment Commander (Control 1 Account Character as NPC)
 
*** Detachment Commander (Control 1 Account Character as NPC)
*** Military Strategies
+
*** Leadership
 
**** Officer Training (Requires Politics, Control +1 Account Character as NPC)
 
**** Officer Training (Requires Politics, Control +1 Account Character as NPC)
**** Warfare Strategies
+
**** Military Strategies
 
***** Royal Guard (Control +1 Account Character as NPC)
 
***** Royal Guard (Control +1 Account Character as NPC)
***** Leadership
+
***** Warfare Strategies
 
****** Knight/Lord/Baron/Bishop (Control +1 Account Character as NPC)
 
****** Knight/Lord/Baron/Bishop (Control +1 Account Character as NPC)
 
----
 
----
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**** Land Owner's Warrant (Allows Purchase of Land under Crown Seal)
 
**** Land Owner's Warrant (Allows Purchase of Land under Crown Seal)
 
----
 
----
* Vendor
+
* Market
 
** Shopfront
 
** Shopfront
 
** Retail
 
** Retail
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**** Innkeeper
 
**** Innkeeper
 
----
 
----
* Market (Permit to sell in a public place)
+
* Vendor (Permit to sell in a public place)
 
 
  
 +
----
 
''Back to [[Kingdoms of the Third Realm]]''
 
''Back to [[Kingdoms of the Third Realm]]''

Latest revision as of 10:13, 25 January 2017

  • Constitution (Increases Constitution by 1/2/3/4/5)
    • Constitution Synergy (Allows redirection of 1/2/3/4/5 Attribute Points to or from your Constitution attribute)
    • Fortitude (Increases chance of save against Poisons, Disease and Curses by 10/20/30/40/50%)
      • Constitutional Pillar (Increases health by 1/2/3/4/5% of Strength)
    • Endurance (Increases Energy by 5/10/15/20/25%)
      • Accelerated Recovery (Increases Energy regen by 2/4/6/8/10%)

  • Wisdom (Increase Wisdom by 1/2/3/4/5)
    • Wisdom Synergy (Allows redirection of 1/2/3/4/5 Attribute Points to or from your Wisdom attribute)
    • Wisdom of Ages (Bonus to Spellpower of Divine and Nature by 1/2/3/4/5%)
      • Elder Scrolls (Bonus to Healing Spells by 2/4/6/8/10%)

  • Strength (increase Strength by 1/2/3/4/5)
    • Strength Synergy Allows redirection of 1/2/3/4/5 Attribute Points to or from your Strength attribute)
    • Bear Strength (Decrease swing timer for double handed weapons by 2/4/6/8/10%)
      • Surge (for 10 seconds, increase energy regen by 1/2/3/4/5 points per second for every point of strength)
      • Strength of Titans (for 10 seconds, Increase strength by 3/6/9/12/15%)
        • I Do Steroids (Decrease swing penalty of Dual Wielding double handed weapons by 20/40/60/80/100%)
    • Taunt (20/40/60/80/100% chance to attract focus of your target)
      • Uncanny Dodge (increases Dodge by 5/10/15/20/25% of Strength)
    • Fluid Armour (Reduce Movement and Defensive dexterity penalties of Armour by 20/40/60/80/100%)
    • Impact Weapon Superiority (Increase Impact Damage by 2/4/6/8/10%)
      • Trauma (Adds BleedEffect of 1 and BleedTmr of 2/4/6/8/10)

  • Dexterity (Reflex - increase Dexterity by 1/2/3/4/5)
    • Dexterity Synergy (Allows redirection of 1/2/3/4/5 Attribute Points to or from your Dexterity attribute)
    • Dodge
      • Defensive Reaction
        • Counteraction (when activated, 20/40/60/80/100% of the damage received is rerouted as damage to the offender)
      • Adrenalin Rush (For 10 Seconds, increases Energy Regen by 10/20/30/40/50%)
    • Sprint
      • Close Distance
    • Accuracy (increase Critical Chance by 3/6/9/12/15%)
      • Anatomical Studies (Increase Critical Damage by 5/10/15/20/25%)
        • Critical Strike (Increase Critical Strike chance by 10/20/30/40/50% on next attack)
        • Focussed Attack
          • Draw Weakness (For 5 Seconds, ignore 5/10/15/20/25% of opponents armour)
    • Sharp Weapon Superiority (Increase Sharp Damage by 2/4/6/8/10%)
      • Evisceral rabidness (Increases BleedTmr by 20/40/60/80/100%)

  • Charisma (increase Strength by 1/2/3/4/5)
    • Charisma Synergy (Allows redirection of 1/2/3/4/5 Attribute Points to or from your Charisma attribute)
    • Perception
      • Heightened awareness
        • Ambush
    • Stealth
      • Moving Shadow

  • Intellect (increase Intellect by 1/2/3/4/5)
    • Intellect Synergy (Allows redirection of 1/2/3/4/5 Attribute Points to or from your Intellect attribute)
    • Arcane intellect (Improves Spellpower attributed to Intellect by 5/10/15/20/25%)
      • Intellectual Priority (Decreases cast time by 4/8/12/16/20%)

  • Riding (increase mounted speed by 5/10/15/20/25%)
    • Standard Mount
      • War Mount (Tier 2)
        • Mounted Combat (Tier 3)
        • Flight Mount (Tier 4)
          • Aerial Combat Tactics (Tier 5)

  • Water Travel (increases swim speed by 20/40/60/80/100%)
    • Sailing and Navigation (T2)
      • Open Water Navigation (T2)
        • Sea Farer (Repairs at Sea - T3)
          • Ship Commander's Commission (T3)
            • Naval Captain Commission (T4)
            • Oceanic Warfare (T4)
              • Flotilla Admiral Commission (T5)
              • Strategic Fleet Warfare (T5)

Racial

  • Dwarf
    • Fortitude of Kingdoms
  • Elf
    • Intellectual Spirit
  • Goblin
    • Faster than a Speeding Pickpocket
  • Human
    • Will of the King
  • Orc
    • Berserk
  • Pixie
    • Mystic Wings
      • Pixie Primal
  • Troll
    • Accelerated Regeneration
  • Undead
    • Will of the Forsaken
      • Borrowing the Bone

Social

  • Diplomacy
    • Diplomatic Negotiation (Increases trade and passage privileges by 10/20/30/40/50%)
      • Diplomatic Mediation (Allows Party members to share trade and passage privileges by 20/40/60/80/100%)
    • Legal Process (Reduces penalties for criminal action by 5/10/15/20/25%)
      • Law Clerk (Reduces Crown Fees on Legal and Procedural Costs by 10/20/30/40/50%)
        • Legal Representative (Trained in matters of Law, may represent one's self, likelihood of success increased by 15/30/45/60/75%)
          • Solicitor (Represents Party Members in matters (but not Court) of Law, Recognised by the Kingdom effective by 20/40/60/80/100% of Legal Representative level)
            • Skillful Representation (Chance to increase benefits of "Legal Process" skill by up to 40/80/120/160/200%)
            • Barrister (Represents Party Members in a Court of Law, effective by 20/40/60/80/100% of Legal Representative level)

  • Military Connections
    • Troop Movement
    • Enemy Engagement
      • Detachment Commander (Control 1 Account Character as NPC)
      • Leadership
        • Officer Training (Requires Politics, Control +1 Account Character as NPC)
        • Military Strategies
          • Royal Guard (Control +1 Account Character as NPC)
          • Warfare Strategies
            • Knight/Lord/Baron/Bishop (Control +1 Account Character as NPC)

  • Political Connections
    • Politics
    • Royal Court
      • Official Connections (Allows for Personal Serfs to maintain Lodgings and Work Farms)
        • Royal Commission (Allows for Personal Armed Forces in the Kingdom)
        • Land Owner's Warrant (Allows Purchase of Land under Crown Seal)

  • Market
    • Shopfront
    • Retail
      • Store Management
        • Innkeeper

  • Vendor (Permit to sell in a public place)

Back to Kingdoms of the Third Realm