Difference between revisions of "Development"
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− | * | + | * Constitution (Increases Constitution by 1/2/3/4/5) |
− | ** | + | ** Constitution Synergy (Allows redirection of 1/2/3/4/5 Attribute Points to or from your Constitution attribute) |
− | ** | + | ** Fortitude (Increases chance of save against Poisons, Disease and Curses by 10/20/30/40/50%) |
− | *** | + | *** Constitutional Pillar (Increases health by 1/2/3/4/5% of Strength) |
− | + | ** Endurance (Increases Energy by 5/10/15/20/25%) | |
− | ** | + | *** Accelerated Recovery (Increases Energy regen by 2/4/6/8/10%) |
− | *** | + | |
− | * | + | ---- |
− | ** | + | * Wisdom (Increase Wisdom by 1/2/3/4/5) |
− | ** | + | ** Wisdom Synergy (Allows redirection of 1/2/3/4/5 Attribute Points to or from your Wisdom attribute) |
− | *** | + | ** Wisdom of Ages (Bonus to Spellpower of Divine and Nature by 1/2/3/4/5%) |
− | * Strength | + | *** Elder Scrolls (Bonus to Healing Spells by 2/4/6/8/10%) |
− | ** Bear Strength | + | |
− | *** Surge | + | ---- |
− | *** Strength of Titans | + | * Strength (increase Strength by 1/2/3/4/5) |
− | **** I Do Steroids | + | ** Strength Synergy Allows redirection of 1/2/3/4/5 Attribute Points to or from your Strength attribute) |
− | ** Taunt | + | ** Bear Strength (Decrease swing timer for double handed weapons by 2/4/6/8/10%) |
− | ** Fluid Armour | + | *** Surge (for 10 seconds, increase energy regen by 1/2/3/4/5 points per second for every point of strength) |
− | ** Impact Weapon Superiority | + | *** Strength of Titans (for 10 seconds, Increase strength by 3/6/9/12/15%) |
+ | **** I Do Steroids (Decrease swing penalty of Dual Wielding double handed weapons by 20/40/60/80/100%) | ||
+ | ** Taunt (20/40/60/80/100% chance to attract focus of your target) | ||
+ | *** Uncanny Dodge (increases Dodge by 5/10/15/20/25% of Strength) | ||
+ | ** Fluid Armour (Reduce Movement and Defensive dexterity penalties of Armour by 20/40/60/80/100%) | ||
+ | ** Impact Weapon Superiority (Increase Impact Damage by 2/4/6/8/10%) | ||
*** Trauma (Adds BleedEffect of 1 and BleedTmr of 2/4/6/8/10) | *** Trauma (Adds BleedEffect of 1 and BleedTmr of 2/4/6/8/10) | ||
− | * Reflex | + | |
+ | ---- | ||
+ | * Dexterity (Reflex - increase Dexterity by 1/2/3/4/5) | ||
+ | ** Dexterity Synergy (Allows redirection of 1/2/3/4/5 Attribute Points to or from your Dexterity attribute) | ||
** Dodge | ** Dodge | ||
− | ** Defensive Reaction | + | *** Defensive Reaction |
− | *** Counteraction | + | **** Counteraction (when activated, 20/40/60/80/100% of the damage received is rerouted as damage to the offender) |
+ | *** Adrenalin Rush (For 10 Seconds, increases Energy Regen by 10/20/30/40/50%) | ||
** Sprint | ** Sprint | ||
*** Close Distance | *** Close Distance | ||
− | * Perception | + | ** Accuracy (increase Critical Chance by 3/6/9/12/15%) |
− | ** Heightened awareness | + | *** Anatomical Studies (Increase Critical Damage by 5/10/15/20/25%) |
− | *** Ambush | + | **** Critical Strike (Increase Critical Strike chance by 10/20/30/40/50% on next attack) |
+ | **** Focussed Attack | ||
+ | ***** Draw Weakness (For 5 Seconds, ignore 5/10/15/20/25% of opponents armour) | ||
+ | ** Sharp Weapon Superiority (Increase Sharp Damage by 2/4/6/8/10%) | ||
+ | *** Evisceral rabidness (Increases BleedTmr by 20/40/60/80/100%) | ||
+ | |||
+ | ---- | ||
+ | * Charisma (increase Strength by 1/2/3/4/5) | ||
+ | ** Charisma Synergy (Allows redirection of 1/2/3/4/5 Attribute Points to or from your Charisma attribute) | ||
+ | ** Perception | ||
+ | *** Heightened awareness | ||
+ | **** Ambush | ||
** Stealth | ** Stealth | ||
*** Moving Shadow | *** Moving Shadow | ||
− | * Riding | + | ---- |
+ | * Intellect (increase Intellect by 1/2/3/4/5) | ||
+ | ** Intellect Synergy (Allows redirection of 1/2/3/4/5 Attribute Points to or from your Intellect attribute) | ||
+ | ** Arcane intellect (Improves Spellpower attributed to Intellect by 5/10/15/20/25%) | ||
+ | *** Intellectual Priority (Decreases cast time by 4/8/12/16/20%) | ||
+ | ---- | ||
+ | * Riding (increase mounted speed by 5/10/15/20/25%) | ||
** Standard Mount | ** Standard Mount | ||
− | *** War Mount | + | *** War Mount (Tier 2) |
− | **** Mounted Combat | + | **** Mounted Combat (Tier 3) |
− | **** Flight Mount | + | **** Flight Mount (Tier 4) |
− | ***** Aerial Combat Tactics | + | ***** Aerial Combat Tactics (Tier 5) |
− | * Water Travel | + | ---- |
− | ** Sailing and Navigation | + | * Water Travel (increases swim speed by 20/40/60/80/100%) |
− | *** Open Water Navigation | + | ** Sailing and Navigation (T2) |
− | **** Sea Farer (Repairs at Sea) | + | *** Open Water Navigation (T2) |
− | ***** Ship Commander's Commission | + | **** Sea Farer (Repairs at Sea - T3) |
− | ****** Naval Captain Commission | + | ***** Ship Commander's Commission (T3) |
− | ****** Oceanic Warfare | + | ****** Naval Captain Commission (T4) |
− | ******* Flotilla Admiral Commission | + | ****** Oceanic Warfare (T4) |
− | ******* Strategic Fleet Warfare | + | ******* Flotilla Admiral Commission (T5) |
+ | ******* Strategic Fleet Warfare (T5) | ||
+ | |||
+ | = Racial = | ||
+ | * Dwarf | ||
+ | ** Fortitude of Kingdoms | ||
+ | * Elf | ||
+ | ** Intellectual Spirit | ||
+ | * Goblin | ||
+ | ** Faster than a Speeding Pickpocket | ||
+ | * Human | ||
+ | ** Will of the King | ||
+ | * Orc | ||
+ | ** Berserk | ||
+ | * Pixie | ||
+ | ** Mystic Wings | ||
+ | *** Pixie Primal | ||
+ | * Troll | ||
+ | ** Accelerated Regeneration | ||
+ | * Undead | ||
+ | ** Will of the Forsaken | ||
+ | *** Borrowing the Bone | ||
+ | |||
+ | = Social = | ||
+ | * Diplomacy | ||
+ | ** Diplomatic Negotiation (Increases trade and passage privileges by 10/20/30/40/50%) | ||
+ | *** Diplomatic Mediation (Allows Party members to share trade and passage privileges by 20/40/60/80/100%) | ||
+ | ** Legal Process (Reduces penalties for criminal action by 5/10/15/20/25%) | ||
+ | *** Law Clerk (Reduces Crown Fees on Legal and Procedural Costs by 10/20/30/40/50%) | ||
+ | **** Legal Representative (Trained in matters of Law, may represent one's self, likelihood of success increased by 15/30/45/60/75%) | ||
+ | ***** Solicitor (Represents Party Members in matters (but not Court) of Law, Recognised by the Kingdom effective by 20/40/60/80/100% of Legal Representative level) | ||
+ | ****** Skillful Representation (Chance to increase benefits of "Legal Process" skill by up to 40/80/120/160/200%) | ||
+ | ****** Barrister (Represents Party Members in a Court of Law, effective by 20/40/60/80/100% of Legal Representative level) | ||
+ | ---- | ||
+ | * Military Connections | ||
+ | ** Troop Movement | ||
+ | ** Enemy Engagement | ||
+ | *** Detachment Commander (Control 1 Account Character as NPC) | ||
+ | *** Leadership | ||
+ | **** Officer Training (Requires Politics, Control +1 Account Character as NPC) | ||
+ | **** Military Strategies | ||
+ | ***** Royal Guard (Control +1 Account Character as NPC) | ||
+ | ***** Warfare Strategies | ||
+ | ****** Knight/Lord/Baron/Bishop (Control +1 Account Character as NPC) | ||
+ | ---- | ||
+ | * Political Connections | ||
+ | ** Politics | ||
+ | ** Royal Court | ||
+ | *** Official Connections (Allows for Personal Serfs to maintain Lodgings and Work Farms) | ||
+ | **** Royal Commission (Allows for Personal Armed Forces in the Kingdom) | ||
+ | **** Land Owner's Warrant (Allows Purchase of Land under Crown Seal) | ||
+ | ---- | ||
+ | * Market | ||
+ | ** Shopfront | ||
+ | ** Retail | ||
+ | *** Store Management | ||
+ | **** Innkeeper | ||
+ | ---- | ||
+ | * Vendor (Permit to sell in a public place) | ||
+ | |||
+ | ---- | ||
+ | ''Back to [[Kingdoms of the Third Realm]]'' |
Latest revision as of 10:13, 25 January 2017
- Constitution (Increases Constitution by 1/2/3/4/5)
- Constitution Synergy (Allows redirection of 1/2/3/4/5 Attribute Points to or from your Constitution attribute)
- Fortitude (Increases chance of save against Poisons, Disease and Curses by 10/20/30/40/50%)
- Constitutional Pillar (Increases health by 1/2/3/4/5% of Strength)
- Endurance (Increases Energy by 5/10/15/20/25%)
- Accelerated Recovery (Increases Energy regen by 2/4/6/8/10%)
- Wisdom (Increase Wisdom by 1/2/3/4/5)
- Wisdom Synergy (Allows redirection of 1/2/3/4/5 Attribute Points to or from your Wisdom attribute)
- Wisdom of Ages (Bonus to Spellpower of Divine and Nature by 1/2/3/4/5%)
- Elder Scrolls (Bonus to Healing Spells by 2/4/6/8/10%)
- Strength (increase Strength by 1/2/3/4/5)
- Strength Synergy Allows redirection of 1/2/3/4/5 Attribute Points to or from your Strength attribute)
- Bear Strength (Decrease swing timer for double handed weapons by 2/4/6/8/10%)
- Surge (for 10 seconds, increase energy regen by 1/2/3/4/5 points per second for every point of strength)
- Strength of Titans (for 10 seconds, Increase strength by 3/6/9/12/15%)
- I Do Steroids (Decrease swing penalty of Dual Wielding double handed weapons by 20/40/60/80/100%)
- Taunt (20/40/60/80/100% chance to attract focus of your target)
- Uncanny Dodge (increases Dodge by 5/10/15/20/25% of Strength)
- Fluid Armour (Reduce Movement and Defensive dexterity penalties of Armour by 20/40/60/80/100%)
- Impact Weapon Superiority (Increase Impact Damage by 2/4/6/8/10%)
- Trauma (Adds BleedEffect of 1 and BleedTmr of 2/4/6/8/10)
- Dexterity (Reflex - increase Dexterity by 1/2/3/4/5)
- Dexterity Synergy (Allows redirection of 1/2/3/4/5 Attribute Points to or from your Dexterity attribute)
- Dodge
- Defensive Reaction
- Counteraction (when activated, 20/40/60/80/100% of the damage received is rerouted as damage to the offender)
- Adrenalin Rush (For 10 Seconds, increases Energy Regen by 10/20/30/40/50%)
- Defensive Reaction
- Sprint
- Close Distance
- Accuracy (increase Critical Chance by 3/6/9/12/15%)
- Anatomical Studies (Increase Critical Damage by 5/10/15/20/25%)
- Critical Strike (Increase Critical Strike chance by 10/20/30/40/50% on next attack)
- Focussed Attack
- Draw Weakness (For 5 Seconds, ignore 5/10/15/20/25% of opponents armour)
- Anatomical Studies (Increase Critical Damage by 5/10/15/20/25%)
- Sharp Weapon Superiority (Increase Sharp Damage by 2/4/6/8/10%)
- Evisceral rabidness (Increases BleedTmr by 20/40/60/80/100%)
- Charisma (increase Strength by 1/2/3/4/5)
- Charisma Synergy (Allows redirection of 1/2/3/4/5 Attribute Points to or from your Charisma attribute)
- Perception
- Heightened awareness
- Ambush
- Heightened awareness
- Stealth
- Moving Shadow
- Intellect (increase Intellect by 1/2/3/4/5)
- Intellect Synergy (Allows redirection of 1/2/3/4/5 Attribute Points to or from your Intellect attribute)
- Arcane intellect (Improves Spellpower attributed to Intellect by 5/10/15/20/25%)
- Intellectual Priority (Decreases cast time by 4/8/12/16/20%)
- Riding (increase mounted speed by 5/10/15/20/25%)
- Standard Mount
- War Mount (Tier 2)
- Mounted Combat (Tier 3)
- Flight Mount (Tier 4)
- Aerial Combat Tactics (Tier 5)
- War Mount (Tier 2)
- Standard Mount
- Water Travel (increases swim speed by 20/40/60/80/100%)
- Sailing and Navigation (T2)
- Open Water Navigation (T2)
- Sea Farer (Repairs at Sea - T3)
- Ship Commander's Commission (T3)
- Naval Captain Commission (T4)
- Oceanic Warfare (T4)
- Flotilla Admiral Commission (T5)
- Strategic Fleet Warfare (T5)
- Ship Commander's Commission (T3)
- Sea Farer (Repairs at Sea - T3)
- Open Water Navigation (T2)
- Sailing and Navigation (T2)
Racial
- Dwarf
- Fortitude of Kingdoms
- Elf
- Intellectual Spirit
- Goblin
- Faster than a Speeding Pickpocket
- Human
- Will of the King
- Orc
- Berserk
- Pixie
- Mystic Wings
- Pixie Primal
- Mystic Wings
- Troll
- Accelerated Regeneration
- Undead
- Will of the Forsaken
- Borrowing the Bone
- Will of the Forsaken
Social
- Diplomacy
- Diplomatic Negotiation (Increases trade and passage privileges by 10/20/30/40/50%)
- Diplomatic Mediation (Allows Party members to share trade and passage privileges by 20/40/60/80/100%)
- Legal Process (Reduces penalties for criminal action by 5/10/15/20/25%)
- Law Clerk (Reduces Crown Fees on Legal and Procedural Costs by 10/20/30/40/50%)
- Legal Representative (Trained in matters of Law, may represent one's self, likelihood of success increased by 15/30/45/60/75%)
- Solicitor (Represents Party Members in matters (but not Court) of Law, Recognised by the Kingdom effective by 20/40/60/80/100% of Legal Representative level)
- Skillful Representation (Chance to increase benefits of "Legal Process" skill by up to 40/80/120/160/200%)
- Barrister (Represents Party Members in a Court of Law, effective by 20/40/60/80/100% of Legal Representative level)
- Solicitor (Represents Party Members in matters (but not Court) of Law, Recognised by the Kingdom effective by 20/40/60/80/100% of Legal Representative level)
- Legal Representative (Trained in matters of Law, may represent one's self, likelihood of success increased by 15/30/45/60/75%)
- Law Clerk (Reduces Crown Fees on Legal and Procedural Costs by 10/20/30/40/50%)
- Diplomatic Negotiation (Increases trade and passage privileges by 10/20/30/40/50%)
- Military Connections
- Troop Movement
- Enemy Engagement
- Detachment Commander (Control 1 Account Character as NPC)
- Leadership
- Officer Training (Requires Politics, Control +1 Account Character as NPC)
- Military Strategies
- Royal Guard (Control +1 Account Character as NPC)
- Warfare Strategies
- Knight/Lord/Baron/Bishop (Control +1 Account Character as NPC)
- Political Connections
- Politics
- Royal Court
- Official Connections (Allows for Personal Serfs to maintain Lodgings and Work Farms)
- Royal Commission (Allows for Personal Armed Forces in the Kingdom)
- Land Owner's Warrant (Allows Purchase of Land under Crown Seal)
- Official Connections (Allows for Personal Serfs to maintain Lodgings and Work Farms)
- Market
- Shopfront
- Retail
- Store Management
- Innkeeper
- Store Management
- Vendor (Permit to sell in a public place)
Back to Kingdoms of the Third Realm