Difference between revisions of "Development"
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** Berserk | ** Berserk | ||
* Pixie | * Pixie | ||
− | ** | + | ** Mystic Wings |
*** Pixie Primal | *** Pixie Primal | ||
* Troll | * Troll | ||
Line 95: | Line 95: | ||
= Social = | = Social = | ||
* Diplomacy | * Diplomacy | ||
− | ** Diplomatic Negotiation | + | ** Diplomatic Negotiation (Increases trade and passage privileges by 10/20/30/40/50%) |
+ | *** Diplomatic Mediation (Allows Party members to share trade and passage privileges by 20/40/60/80/100%) | ||
+ | ** Legal Process (Reduces penalties for criminal action by 5/10/15/20/25%) | ||
+ | *** Law Clerk (Reduces Crown Fees on Legal and Procedural Costs by 10/20/30/40/50%) | ||
+ | **** Legal Representative (Trained in matters of Law, may represent one's self, likelihood of success increased by 15/30/45/60/75%) | ||
+ | ***** Solicitor (Represents Party Members in matters (but not Court) of Law, Recognised by the Kingdom effective by 20/40/60/80/100% of Legal Representative level) | ||
+ | ****** Skillful Representation (Chance to increase benefits of "Legal Process" skill by up to 40/80/120/160/200%) | ||
+ | ****** Barrister (Represents Party Members in a Court of Law, effective by 20/40/60/80/100% of Legal Representative level) | ||
---- | ---- | ||
* Military Connections | * Military Connections | ||
Line 101: | Line 108: | ||
** Enemy Engagement | ** Enemy Engagement | ||
*** Detachment Commander (Control 1 Account Character as NPC) | *** Detachment Commander (Control 1 Account Character as NPC) | ||
− | *** | + | *** Leadership |
**** Officer Training (Requires Politics, Control +1 Account Character as NPC) | **** Officer Training (Requires Politics, Control +1 Account Character as NPC) | ||
− | **** | + | **** Military Strategies |
***** Royal Guard (Control +1 Account Character as NPC) | ***** Royal Guard (Control +1 Account Character as NPC) | ||
− | ***** | + | ***** Warfare Strategies |
****** Knight/Lord/Baron/Bishop (Control +1 Account Character as NPC) | ****** Knight/Lord/Baron/Bishop (Control +1 Account Character as NPC) | ||
---- | ---- |
Latest revision as of 10:13, 25 January 2017
- Constitution (Increases Constitution by 1/2/3/4/5)
- Constitution Synergy (Allows redirection of 1/2/3/4/5 Attribute Points to or from your Constitution attribute)
- Fortitude (Increases chance of save against Poisons, Disease and Curses by 10/20/30/40/50%)
- Constitutional Pillar (Increases health by 1/2/3/4/5% of Strength)
- Endurance (Increases Energy by 5/10/15/20/25%)
- Accelerated Recovery (Increases Energy regen by 2/4/6/8/10%)
- Wisdom (Increase Wisdom by 1/2/3/4/5)
- Wisdom Synergy (Allows redirection of 1/2/3/4/5 Attribute Points to or from your Wisdom attribute)
- Wisdom of Ages (Bonus to Spellpower of Divine and Nature by 1/2/3/4/5%)
- Elder Scrolls (Bonus to Healing Spells by 2/4/6/8/10%)
- Strength (increase Strength by 1/2/3/4/5)
- Strength Synergy Allows redirection of 1/2/3/4/5 Attribute Points to or from your Strength attribute)
- Bear Strength (Decrease swing timer for double handed weapons by 2/4/6/8/10%)
- Surge (for 10 seconds, increase energy regen by 1/2/3/4/5 points per second for every point of strength)
- Strength of Titans (for 10 seconds, Increase strength by 3/6/9/12/15%)
- I Do Steroids (Decrease swing penalty of Dual Wielding double handed weapons by 20/40/60/80/100%)
- Taunt (20/40/60/80/100% chance to attract focus of your target)
- Uncanny Dodge (increases Dodge by 5/10/15/20/25% of Strength)
- Fluid Armour (Reduce Movement and Defensive dexterity penalties of Armour by 20/40/60/80/100%)
- Impact Weapon Superiority (Increase Impact Damage by 2/4/6/8/10%)
- Trauma (Adds BleedEffect of 1 and BleedTmr of 2/4/6/8/10)
- Dexterity (Reflex - increase Dexterity by 1/2/3/4/5)
- Dexterity Synergy (Allows redirection of 1/2/3/4/5 Attribute Points to or from your Dexterity attribute)
- Dodge
- Defensive Reaction
- Counteraction (when activated, 20/40/60/80/100% of the damage received is rerouted as damage to the offender)
- Adrenalin Rush (For 10 Seconds, increases Energy Regen by 10/20/30/40/50%)
- Defensive Reaction
- Sprint
- Close Distance
- Accuracy (increase Critical Chance by 3/6/9/12/15%)
- Anatomical Studies (Increase Critical Damage by 5/10/15/20/25%)
- Critical Strike (Increase Critical Strike chance by 10/20/30/40/50% on next attack)
- Focussed Attack
- Draw Weakness (For 5 Seconds, ignore 5/10/15/20/25% of opponents armour)
- Anatomical Studies (Increase Critical Damage by 5/10/15/20/25%)
- Sharp Weapon Superiority (Increase Sharp Damage by 2/4/6/8/10%)
- Evisceral rabidness (Increases BleedTmr by 20/40/60/80/100%)
- Charisma (increase Strength by 1/2/3/4/5)
- Charisma Synergy (Allows redirection of 1/2/3/4/5 Attribute Points to or from your Charisma attribute)
- Perception
- Heightened awareness
- Ambush
- Heightened awareness
- Stealth
- Moving Shadow
- Intellect (increase Intellect by 1/2/3/4/5)
- Intellect Synergy (Allows redirection of 1/2/3/4/5 Attribute Points to or from your Intellect attribute)
- Arcane intellect (Improves Spellpower attributed to Intellect by 5/10/15/20/25%)
- Intellectual Priority (Decreases cast time by 4/8/12/16/20%)
- Riding (increase mounted speed by 5/10/15/20/25%)
- Standard Mount
- War Mount (Tier 2)
- Mounted Combat (Tier 3)
- Flight Mount (Tier 4)
- Aerial Combat Tactics (Tier 5)
- War Mount (Tier 2)
- Standard Mount
- Water Travel (increases swim speed by 20/40/60/80/100%)
- Sailing and Navigation (T2)
- Open Water Navigation (T2)
- Sea Farer (Repairs at Sea - T3)
- Ship Commander's Commission (T3)
- Naval Captain Commission (T4)
- Oceanic Warfare (T4)
- Flotilla Admiral Commission (T5)
- Strategic Fleet Warfare (T5)
- Ship Commander's Commission (T3)
- Sea Farer (Repairs at Sea - T3)
- Open Water Navigation (T2)
- Sailing and Navigation (T2)
Racial
- Dwarf
- Fortitude of Kingdoms
- Elf
- Intellectual Spirit
- Goblin
- Faster than a Speeding Pickpocket
- Human
- Will of the King
- Orc
- Berserk
- Pixie
- Mystic Wings
- Pixie Primal
- Mystic Wings
- Troll
- Accelerated Regeneration
- Undead
- Will of the Forsaken
- Borrowing the Bone
- Will of the Forsaken
Social
- Diplomacy
- Diplomatic Negotiation (Increases trade and passage privileges by 10/20/30/40/50%)
- Diplomatic Mediation (Allows Party members to share trade and passage privileges by 20/40/60/80/100%)
- Legal Process (Reduces penalties for criminal action by 5/10/15/20/25%)
- Law Clerk (Reduces Crown Fees on Legal and Procedural Costs by 10/20/30/40/50%)
- Legal Representative (Trained in matters of Law, may represent one's self, likelihood of success increased by 15/30/45/60/75%)
- Solicitor (Represents Party Members in matters (but not Court) of Law, Recognised by the Kingdom effective by 20/40/60/80/100% of Legal Representative level)
- Skillful Representation (Chance to increase benefits of "Legal Process" skill by up to 40/80/120/160/200%)
- Barrister (Represents Party Members in a Court of Law, effective by 20/40/60/80/100% of Legal Representative level)
- Solicitor (Represents Party Members in matters (but not Court) of Law, Recognised by the Kingdom effective by 20/40/60/80/100% of Legal Representative level)
- Legal Representative (Trained in matters of Law, may represent one's self, likelihood of success increased by 15/30/45/60/75%)
- Law Clerk (Reduces Crown Fees on Legal and Procedural Costs by 10/20/30/40/50%)
- Diplomatic Negotiation (Increases trade and passage privileges by 10/20/30/40/50%)
- Military Connections
- Troop Movement
- Enemy Engagement
- Detachment Commander (Control 1 Account Character as NPC)
- Leadership
- Officer Training (Requires Politics, Control +1 Account Character as NPC)
- Military Strategies
- Royal Guard (Control +1 Account Character as NPC)
- Warfare Strategies
- Knight/Lord/Baron/Bishop (Control +1 Account Character as NPC)
- Political Connections
- Politics
- Royal Court
- Official Connections (Allows for Personal Serfs to maintain Lodgings and Work Farms)
- Royal Commission (Allows for Personal Armed Forces in the Kingdom)
- Land Owner's Warrant (Allows Purchase of Land under Crown Seal)
- Official Connections (Allows for Personal Serfs to maintain Lodgings and Work Farms)
- Market
- Shopfront
- Retail
- Store Management
- Innkeeper
- Store Management
- Vendor (Permit to sell in a public place)
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