Difference between revisions of "Development"
From Spartacle.com.au
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*** Focussed Attack | *** Focussed Attack | ||
**** Draw Weakness | **** Draw Weakness | ||
− | ** Sharp Weapon Superiority | + | ** Sharp Weapon Superiority (Increase Sharp Damage by 2/4/6/8/10%) |
*** Evisceral rabidness (Increases BleedTmr by 20/40/60/80/100%) | *** Evisceral rabidness (Increases BleedTmr by 20/40/60/80/100%) | ||
---- | ---- | ||
− | * Strength | + | * Strength (increase Strength by 2/4/6/8/10%) |
** Bear Strength | ** Bear Strength | ||
− | *** Surge | + | *** Surge (for 20 seconds, increase energy regen by 1/2/3/4/5 points per second for every 100 strength) |
− | *** Strength of Titans | + | *** Strength of Titans (Increase |
− | **** I Do Steroids | + | **** I Do Steroids (Decrease swing penalty of Dual Wielding double handed weapons by 5/10/15/20/25%) |
** Taunt | ** Taunt | ||
** Fluid Armour | ** Fluid Armour |
Revision as of 09:10, 25 June 2011
- Endurance
- Stamina
- Accelerated Recovery
- Adrenalin Rush
- Accuracy (increase Critical Chance by 3/6/9/12/15%)
- Anatomical Studies (Increase Critical Damage by 5/10/15/2/25%)
- Critical Strike
- Focussed Attack
- Draw Weakness
- Sharp Weapon Superiority (Increase Sharp Damage by 2/4/6/8/10%)
- Evisceral rabidness (Increases BleedTmr by 20/40/60/80/100%)
- Anatomical Studies (Increase Critical Damage by 5/10/15/2/25%)
- Strength (increase Strength by 2/4/6/8/10%)
- Bear Strength
- Surge (for 20 seconds, increase energy regen by 1/2/3/4/5 points per second for every 100 strength)
- Strength of Titans (Increase
- I Do Steroids (Decrease swing penalty of Dual Wielding double handed weapons by 5/10/15/20/25%)
- Taunt
- Fluid Armour
- Impact Weapon Superiority
- Trauma (Adds BleedEffect of 1 and BleedTmr of 2/4/6/8/10)
- Bear Strength
- Reflex
- Dodge
- Defensive Reaction
- Counteraction
- Sprint
- Close Distance
- Perception
- Heightened awareness
- Ambush
- Stealth
- Moving Shadow
- Heightened awareness
- Riding
- Standard Mount
- War Mount
- Mounted Combat
- Flight Mount
- Aerial Combat Tactics
- War Mount
- Standard Mount
- Water Travel
- Sailing and Navigation
- Open Water Navigation
- Sea Farer (Repairs at Sea)
- Ship Commander's Commission
- Naval Captain Commission
- Oceanic Warfare
- Flotilla Admiral Commission
- Strategic Fleet Warfare
- Ship Commander's Commission
- Sea Farer (Repairs at Sea)
- Open Water Navigation
- Sailing and Navigation
Social
- Diplomacy
- Diplomatic Negotiation
- Military Connections
- Troop Movement
- Enemy Engagement
- Detachment Commander (Control 1 Account Character as NPC)
- Military Strategies
- Officer Training (Requires Politics, Control +1 Account Character as NPC)
- Warfare Strategies
- Royal Guard (Control +1 Account Character as NPC)
- Leadership
- Knight/Lord/Baron/Bishop (Control +1 Account Character as NPC)
- Political Connections
- Politics
- Royal Court
- Official Connections (Allows for Personal Serfs to maintain Lodgings and Work Farms)
- Royal Commission (Allows for Personal Armed Forces in the Kingdom)
- Land Owner's Warrant (Allows Purchase of Land under Crown Seal)
- Official Connections (Allows for Personal Serfs to maintain Lodgings and Work Farms)
- Vendor
- Shopfront
- Retail
- Store Management
- Innkeeper
- Store Management
- Market (Permit to sell in a public place)
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