Difference between revisions of "Combat"

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*** Spiked Mace
 
*** Spiked Mace
 
**** Double handed Mace
 
**** Double handed Mace
** Siege Warfare
+
----
 +
 
 +
* Siege Warfare (Required to Operate All Sub Skills)
 +
** Mechanised Warfare
 
*** Catapult
 
*** Catapult
 
**** Catapult Engine
 
**** Catapult Engine
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*** Siege Tower
 
*** Siege Tower
 
*** Siege Ram
 
*** Siege Ram
*** Artillery
+
** Artillery
**** Flintlock Operation
+
*** Flintlock Operation
***** Blunderbuss
+
**** Blunderbuss
****** Small Cannon
+
***** Small Cannon
******* Cannon
+
****** Cannon
**** Mounted Arbalest
+
*** Mounted Arbalest
***** Ballistae
+
**** Ballistae
**** Mangonel
+
*** Mangonel
****** Trebuchet
+
***** Trebuchet
 
 
  
 
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Latest revision as of 09:32, 4 July 2011

  • Combat
    • Human Weapon
      • Evasion
      • Disarming the Armed
      • Entanglement
      • Martial Arts
        • Meditating Monk
        • Study of the Fighting Arts
          • Do unto Others (First Offensive Move against player has a 20/40/60/80/100% chance to be auto-countered)
          • Moral Fortitude
    • Dual Wield
      • Ardent Wielder
        • Simultaneous Counter
        • Weapon Lock
    • Sword
      • Long Sword
      • Short Sword
        • Double handed Sword
    • Axe
      • Battle Axe
        • Double handed Axe
    • Staff
      • Polearm
      • Spear (requires Large Weapon Fidelity to use as a ranged weapon)
    • Dagger
      • Mutilation
      • Close quarter Tactics
    • Mace
      • Spiked Mace
        • Double handed Mace

  • Siege Warfare (Required to Operate All Sub Skills)
    • Mechanised Warfare
      • Catapult
        • Catapult Engine
      • Drawn Siege
        • Siege Engine
      • Siege Tower
      • Siege Ram
    • Artillery
      • Flintlock Operation
        • Blunderbuss
          • Small Cannon
            • Cannon
      • Mounted Arbalest
        • Ballistae
      • Mangonel
          • Trebuchet

  • Range
    • True Shot (better chance at hitting focused target)
    • Bow
      • Quickloading
      • Longbow
    • Crossbow
      • Quickloading
      • Arbalest (Large Crossbow - )
    • Throwing Weapon
      • Throwing Blade
      • Throwing Axe
        • Large Weapon Fidelity

  • Sentry
    • Traps
      • Trap Detection
        • Disarm Trap
          • Dismantle Trap
      • Tripwire
        • Caged Trap
        • Snare Trap
          • Suspended Snare
          • Weaponised Trap
      • Booby Trap
      • Pitted Trap

  • Armour
    • Leather(Reduce offensive dexterity penalty by 20/40/60/80/100% while wearing leather)
      • Chain Mail
      • Shield
        • Plated

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