Combat
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								Revision as of 09:09, 4 July 2011 by Bugeyedcreepy (talk | contribs)
-  Combat
-  Human Weapon
- Evasion
 - Disarming the Armed
 - Entanglement
 -  Martial Arts
- Meditating Monk
 -  Study of the Fighting Arts
- Do unto Others (First Offensive Move against player has a 20/40/60/80/100% chance to be auto-countered)
 - Moral Fortitude
 
 
 
 -  Dual Wield
-  Ardent Wielder
- Simultaneous Counter
 - Weapon Lock
 
 
 -  Ardent Wielder
 -  Sword
- Long Sword
 -  Short Sword
- Double handed Sword
 
 
 -  Axe
-  Battle Axe
- Double handed Axe
 
 
 -  Battle Axe
 -  Staff
- Polearm
 - Spear (requires Large Weapon Fidelity to use as a ranged weapon)
 
 -  Dagger
- Mutilation
 - Close quarter Tactics
 
 -  Mace
-  Spiked Mace
- Double handed Mace
 
 
 -  Spiked Mace
 -  Siege Warfare
-  Drawn Siege
- Siege Engine
 
 -  Flintlock Operation
-  Blunderbuss
-  Small Cannon
- Cannon
 
 
 -  Small Cannon
 
 -  Blunderbuss
 -  Artillery
-  Mounted Arbalest
- Ballistae
 
 -  Onager
-  Large Catapult
- Trebuchet
 
 
 -  Large Catapult
 
 -  Mounted Arbalest
 
 -  Drawn Siege
 
 -  Human Weapon
 
-  Range
- True Shot (better chance at hitting focused target)
 -  Bow
- Quickloading
 - Longbow
 
 -  Crossbow
- Quickloading
 - Arbalest (Large Crossbow - )
 
 -  Throwing Weapon
- Throwing Blade
 -  Throwing Axe
- Large Weapon Fidelity
 
 
 
 
-  Sentry
-  Traps
-  Trap Detection
-  Disarm Trap
- Dismantle Trap
 
 
 -  Disarm Trap
 -  Tripwire
- Caged Trap
 -  Snare Trap
- Suspended Snare
 - Weaponised Trap
 
 
 - Booby Trap
 - Pitted Trap
 
 -  Trap Detection
 
 -  Traps
 
-  Armour
-  Leather(Reduce offensive dexterity penalty by 20/40/60/80/100% while wearing leather)
- Chain Mail
 -  Shield
- Plated
 
 
 
 -  Leather(Reduce offensive dexterity penalty by 20/40/60/80/100% while wearing leather)
 
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