Difference between revisions of "Development"
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** Fluid Constitution (Allows redirection of 1/2/3/4/5 Attribute Points to or from your Constitution attribute)  | ** Fluid Constitution (Allows redirection of 1/2/3/4/5 Attribute Points to or from your Constitution attribute)  | ||
** Fortitude (Increases chance of save against Poisons, Disease and Curses by 10/20/30/40/50%)  | ** Fortitude (Increases chance of save against Poisons, Disease and Curses by 10/20/30/40/50%)  | ||
| + | *** Constitutional Pillar (Increases health by 1/2/3/4/5% of Strength)  | ||
** Endurance (Increases Energy by 5/10/15/20/25%)  | ** Endurance (Increases Energy by 5/10/15/20/25%)  | ||
*** Accelerated Recovery (Increases Energy regen by 2/4/6/8/10%)  | *** Accelerated Recovery (Increases Energy regen by 2/4/6/8/10%)  | ||
| Line 8: | Line 9: | ||
* Wisdom (Increase Wisdom by 2/4/6/8/10%)  | * Wisdom (Increase Wisdom by 2/4/6/8/10%)  | ||
** Fluid Constitution (Allows redirection of 1/2/3/4/5 Attribute Points to or from your Constitution attribute)  | ** Fluid Constitution (Allows redirection of 1/2/3/4/5 Attribute Points to or from your Constitution attribute)  | ||
| + | ** Wisdom of Ages (Bonus to Spellpower of Divine and Nature by   | ||
| + | *** Elder Scrolls   | ||
| + | |||
----  | ----  | ||
* Strength (increase Strength by 2/4/6/8/10%)  | * Strength (increase Strength by 2/4/6/8/10%)  | ||
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** Impact Weapon Superiority (Increase Impact Damage by 2/4/6/8/10%)  | ** Impact Weapon Superiority (Increase Impact Damage by 2/4/6/8/10%)  | ||
*** Trauma (Adds BleedEffect of 1 and BleedTmr of 2/4/6/8/10)  | *** Trauma (Adds BleedEffect of 1 and BleedTmr of 2/4/6/8/10)  | ||
| + | |||
----  | ----  | ||
| − | * Dexterity (Reflex)  | + | * Dexterity (Reflex - increase Dexterity by 2/4/6/8/10%)  | 
** Fluid Dexterity (Allows redirection of 1/2/3/4/5 Attribute Points to or from your Dexterity attribute)  | ** Fluid Dexterity (Allows redirection of 1/2/3/4/5 Attribute Points to or from your Dexterity attribute)  | ||
** Dodge  | ** Dodge  | ||
| Line 35: | Line 40: | ||
** Sharp Weapon Superiority (Increase Sharp Damage by 2/4/6/8/10%)  | ** Sharp Weapon Superiority (Increase Sharp Damage by 2/4/6/8/10%)  | ||
*** Evisceral rabidness (Increases BleedTmr by 20/40/60/80/100%)  | *** Evisceral rabidness (Increases BleedTmr by 20/40/60/80/100%)  | ||
| + | |||
----  | ----  | ||
| − | * Charisma  | + | * Charisma (increase Strength by 2/4/6/8/10%)  | 
** Fluid Charisma (Allows redirection of 1/2/3/4/5 Attribute Points to or from your Charisma attribute)  | ** Fluid Charisma (Allows redirection of 1/2/3/4/5 Attribute Points to or from your Charisma attribute)  | ||
** Perception  | ** Perception  | ||
| Line 44: | Line 50: | ||
*** Moving Shadow  | *** Moving Shadow  | ||
----  | ----  | ||
| − | * Intellect  | + | * Intellect (increase Intellect by 2/4/6/8/10%)  | 
** Fluid Intellect (Allows redirection of 1/2/3/4/5 Attribute Points to or from your Intellect attribute)  | ** Fluid Intellect (Allows redirection of 1/2/3/4/5 Attribute Points to or from your Intellect attribute)  | ||
| + | ** Arcane intellect (Improves Spellpower attributed to Intellect by 5/10/15/20/25%)  | ||
----  | ----  | ||
| − | * Riding  | + | * Riding  (increase mounted speed by 5/10/15/20/25%)  | 
** Standard Mount  | ** Standard Mount  | ||
*** War Mount  | *** War Mount  | ||
Revision as of 13:06, 3 July 2011
-  Constitution (Increases Constitution by 2/4/6/8/10%)
- Fluid Constitution (Allows redirection of 1/2/3/4/5 Attribute Points to or from your Constitution attribute)
 -  Fortitude (Increases chance of save against Poisons, Disease and Curses by 10/20/30/40/50%)
- Constitutional Pillar (Increases health by 1/2/3/4/5% of Strength)
 
 -  Endurance (Increases Energy by 5/10/15/20/25%)
- Accelerated Recovery (Increases Energy regen by 2/4/6/8/10%)
 
 
 
-  Wisdom (Increase Wisdom by 2/4/6/8/10%)
- Fluid Constitution (Allows redirection of 1/2/3/4/5 Attribute Points to or from your Constitution attribute)
 -  Wisdom of Ages (Bonus to Spellpower of Divine and Nature by 
- Elder Scrolls
 
 
 
-  Strength (increase Strength by 2/4/6/8/10%)
-  Bear Strength (Decrease swing timer for double handed weapons by 2/4/6/8/10%)
- Surge (for 10 seconds, increase energy regen by 1/2/3/4/5 points per second for every point of strength)
 -  Strength of Titans (for 10 seconds, Increase strength by 3/6/9/12/15%)
- I Do Steroids (Decrease swing penalty of Dual Wielding double handed weapons by 20/40/60/80/100%)
 
 
 -  Taunt (20/40/60/80/100% chance to attract focus of your target)
- Uncanny Dodge (increases Dodge by 5/10/15/20/25% of Strength)
 
 - Fluid Armour (Reduce Movement and Defensive dexterity penalties of Armour by 20/40/60/80/100%)
 -  Impact Weapon Superiority (Increase Impact Damage by 2/4/6/8/10%)
- Trauma (Adds BleedEffect of 1 and BleedTmr of 2/4/6/8/10)
 
 
 -  Bear Strength (Decrease swing timer for double handed weapons by 2/4/6/8/10%)
 
-  Dexterity (Reflex - increase Dexterity by 2/4/6/8/10%)
- Fluid Dexterity (Allows redirection of 1/2/3/4/5 Attribute Points to or from your Dexterity attribute)
 -  Dodge
-  Defensive Reaction
- Counteraction (when activated, 20/40/60/80/100% of the damage received is rerouted as damage to the offender)
 
 - Adrenalin Rush (For 10 Seconds, increases Energy Regen by 10/20/30/40/50%)
 
 -  Defensive Reaction
 -  Sprint
- Close Distance
 
 -  Accuracy (increase Critical Chance by 3/6/9/12/15%)
-  Anatomical Studies (Increase Critical Damage by 5/10/15/20/25%)
- Critical Strike (Increase Critical Strike chance by 10/20/30/40/50% on next attack)
 -  Focussed Attack 
- Draw Weakness (For 5 Seconds, ignore 5/10/15/20/25% of opponents armour)
 
 
 
 -  Anatomical Studies (Increase Critical Damage by 5/10/15/20/25%)
 -  Sharp Weapon Superiority (Increase Sharp Damage by 2/4/6/8/10%)
- Evisceral rabidness (Increases BleedTmr by 20/40/60/80/100%)
 
 
 
-  Charisma (increase Strength by 2/4/6/8/10%)
- Fluid Charisma (Allows redirection of 1/2/3/4/5 Attribute Points to or from your Charisma attribute)
 -  Perception
-  Heightened awareness
- Ambush
 
 
 -  Heightened awareness
 -  Stealth
- Moving Shadow
 
 
 
-  Intellect (increase Intellect by 2/4/6/8/10%)
- Fluid Intellect (Allows redirection of 1/2/3/4/5 Attribute Points to or from your Intellect attribute)
 - Arcane intellect (Improves Spellpower attributed to Intellect by 5/10/15/20/25%)
 
 
-  Riding  (increase mounted speed by 5/10/15/20/25%)
-  Standard Mount
-  War Mount
- Mounted Combat
 -  Flight Mount
- Aerial Combat Tactics
 
 
 
 -  War Mount
 
 -  Standard Mount
 
-  Water Travel
-  Sailing and Navigation
-  Open Water Navigation
-  Sea Farer (Repairs at Sea)
-   Ship Commander's Commission
- Naval Captain Commission
 -  Oceanic Warfare
- Flotilla Admiral Commission
 - Strategic Fleet Warfare
 
 
 
 -   Ship Commander's Commission
 
 -  Sea Farer (Repairs at Sea)
 
 -  Open Water Navigation
 
 -  Sailing and Navigation
 
Racial
-  Dwarf
- Fortitude of Kingdoms
 
 -  Elf
- Intellectual Spirit
 
 -  Goblin
- Faster than a Speeding Pickpocket
 
 -  Human
- Will of the King
 
 -  Orc
- Berserk
 
 -  Pixie
-  Magical Wings
- Pixie Primal
 
 
 -  Magical Wings
 -  Troll
- Accelerated Regeneration
 
 -  Undead
-  Will of the Forsaken
- Borrowing the Bone
 
 
 -  Will of the Forsaken
 
Social
-  Diplomacy
- Diplomatic Negotiation
 
 
-  Military Connections
- Troop Movement
 -  Enemy Engagement
- Detachment Commander (Control 1 Account Character as NPC)
 -  Military Strategies
- Officer Training (Requires Politics, Control +1 Account Character as NPC)
 -  Warfare Strategies
- Royal Guard (Control +1 Account Character as NPC)
 -  Leadership
- Knight/Lord/Baron/Bishop (Control +1 Account Character as NPC)
 
 
 
 
 
 
-  Political Connections
- Politics
 -  Royal Court
-  Official Connections (Allows for Personal Serfs to maintain Lodgings and Work Farms)
- Royal Commission (Allows for Personal Armed Forces in the Kingdom)
 - Land Owner's Warrant (Allows Purchase of Land under Crown Seal)
 
 
 -  Official Connections (Allows for Personal Serfs to maintain Lodgings and Work Farms)
 
 
-  Vendor 
- Shopfront
 -  Retail
-  Store Management
- Innkeeper
 
 
 -  Store Management
 
 
- Market (Permit to sell in a public place)
 
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