Difference between revisions of "Development"
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* Constitution (Increases Constitution by 2/4/6/8/10%)  | * Constitution (Increases Constitution by 2/4/6/8/10%)  | ||
| − | **   | + | ** Constitution Synergy (Allows redirection of 1/2/3/4/5 Attribute Points to or from your Constitution attribute)  | 
** Fortitude (Increases chance of save against Poisons, Disease and Curses by 10/20/30/40/50%)  | ** Fortitude (Increases chance of save against Poisons, Disease and Curses by 10/20/30/40/50%)  | ||
*** Constitutional Pillar (Increases health by 1/2/3/4/5% of Strength)  | *** Constitutional Pillar (Increases health by 1/2/3/4/5% of Strength)  | ||
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* Wisdom (Increase Wisdom by 2/4/6/8/10%)  | * Wisdom (Increase Wisdom by 2/4/6/8/10%)  | ||
| − | **   | + | ** Wisdom Synergy (Allows redirection of 1/2/3/4/5 Attribute Points to or from your Wisdom attribute)  | 
** Wisdom of Ages (Bonus to Spellpower of Divine and Nature by    | ** Wisdom of Ages (Bonus to Spellpower of Divine and Nature by    | ||
*** Elder Scrolls    | *** Elder Scrolls    | ||
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* Strength (increase Strength by 2/4/6/8/10%)  | * Strength (increase Strength by 2/4/6/8/10%)  | ||
| + | ** Strength Synergy Allows redirection of 1/2/3/4/5 Attribute Points to or from your Strength attribute)  | ||
** Bear Strength (Decrease swing timer for double handed weapons by 2/4/6/8/10%)  | ** Bear Strength (Decrease swing timer for double handed weapons by 2/4/6/8/10%)  | ||
*** Surge (for 10 seconds, increase energy regen by 1/2/3/4/5 points per second for every point of strength)  | *** Surge (for 10 seconds, increase energy regen by 1/2/3/4/5 points per second for every point of strength)  | ||
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* Dexterity (Reflex - increase Dexterity by 2/4/6/8/10%)  | * Dexterity (Reflex - increase Dexterity by 2/4/6/8/10%)  | ||
| − | **   | + | ** Dexterity Synergy (Allows redirection of 1/2/3/4/5 Attribute Points to or from your Dexterity attribute)  | 
** Dodge  | ** Dodge  | ||
*** Defensive Reaction  | *** Defensive Reaction  | ||
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* Charisma (increase Strength by 2/4/6/8/10%)  | * Charisma (increase Strength by 2/4/6/8/10%)  | ||
| − | **   | + | ** Charisma Synergy (Allows redirection of 1/2/3/4/5 Attribute Points to or from your Charisma attribute)  | 
** Perception  | ** Perception  | ||
*** Heightened awareness  | *** Heightened awareness  | ||
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* Intellect (increase Intellect by 2/4/6/8/10%)  | * Intellect (increase Intellect by 2/4/6/8/10%)  | ||
| − | **   | + | ** Intellect Synergy (Allows redirection of 1/2/3/4/5 Attribute Points to or from your Intellect attribute)  | 
** Arcane intellect (Improves Spellpower attributed to Intellect by 5/10/15/20/25%)  | ** Arcane intellect (Improves Spellpower attributed to Intellect by 5/10/15/20/25%)  | ||
----  | ----  | ||
* Riding  (increase mounted speed by 5/10/15/20/25%)  | * Riding  (increase mounted speed by 5/10/15/20/25%)  | ||
** Standard Mount  | ** Standard Mount  | ||
| − | *** War Mount  | + | *** War Mount (Tier 2)  | 
| − | **** Mounted Combat  | + | **** Mounted Combat (Tier 3)  | 
| − | **** Flight Mount  | + | **** Flight Mount (Tier 4)  | 
| − | ***** Aerial Combat Tactics  | + | ***** Aerial Combat Tactics (Tier 5)  | 
----  | ----  | ||
* Water Travel  | * Water Travel  | ||
| − | ** Sailing and Navigation  | + | ** Sailing and Navigation (T2)  | 
| − | *** Open Water Navigation  | + | *** Open Water Navigation (T2)  | 
| − | **** Sea Farer (Repairs at Sea)  | + | **** Sea Farer (Repairs at Sea - T3)    | 
| − | *****  Ship Commander's Commission  | + | *****  Ship Commander's Commission (T3)  | 
| − | ****** Naval Captain Commission  | + | ****** Naval Captain Commission (T4)  | 
| − | ****** Oceanic Warfare  | + | ****** Oceanic Warfare (T4)  | 
| − | ******* Flotilla Admiral Commission  | + | ******* Flotilla Admiral Commission (T5)  | 
| − | ******* Strategic Fleet Warfare  | + | ******* Strategic Fleet Warfare (T5)  | 
= Racial =  | = Racial =  | ||
Revision as of 12:12, 13 July 2011
-  Constitution (Increases Constitution by 2/4/6/8/10%)
- Constitution Synergy (Allows redirection of 1/2/3/4/5 Attribute Points to or from your Constitution attribute)
 -  Fortitude (Increases chance of save against Poisons, Disease and Curses by 10/20/30/40/50%)
- Constitutional Pillar (Increases health by 1/2/3/4/5% of Strength)
 
 -  Endurance (Increases Energy by 5/10/15/20/25%)
- Accelerated Recovery (Increases Energy regen by 2/4/6/8/10%)
 
 
 
-  Wisdom (Increase Wisdom by 2/4/6/8/10%)
- Wisdom Synergy (Allows redirection of 1/2/3/4/5 Attribute Points to or from your Wisdom attribute)
 -  Wisdom of Ages (Bonus to Spellpower of Divine and Nature by 
- Elder Scrolls
 
 
 
-  Strength (increase Strength by 2/4/6/8/10%)
- Strength Synergy Allows redirection of 1/2/3/4/5 Attribute Points to or from your Strength attribute)
 -  Bear Strength (Decrease swing timer for double handed weapons by 2/4/6/8/10%)
- Surge (for 10 seconds, increase energy regen by 1/2/3/4/5 points per second for every point of strength)
 -  Strength of Titans (for 10 seconds, Increase strength by 3/6/9/12/15%)
- I Do Steroids (Decrease swing penalty of Dual Wielding double handed weapons by 20/40/60/80/100%)
 
 
 -  Taunt (20/40/60/80/100% chance to attract focus of your target)
- Uncanny Dodge (increases Dodge by 5/10/15/20/25% of Strength)
 
 - Fluid Armour (Reduce Movement and Defensive dexterity penalties of Armour by 20/40/60/80/100%)
 -  Impact Weapon Superiority (Increase Impact Damage by 2/4/6/8/10%)
- Trauma (Adds BleedEffect of 1 and BleedTmr of 2/4/6/8/10)
 
 
 
-  Dexterity (Reflex - increase Dexterity by 2/4/6/8/10%)
- Dexterity Synergy (Allows redirection of 1/2/3/4/5 Attribute Points to or from your Dexterity attribute)
 -  Dodge
-  Defensive Reaction
- Counteraction (when activated, 20/40/60/80/100% of the damage received is rerouted as damage to the offender)
 
 - Adrenalin Rush (For 10 Seconds, increases Energy Regen by 10/20/30/40/50%)
 
 -  Defensive Reaction
 -  Sprint
- Close Distance
 
 -  Accuracy (increase Critical Chance by 3/6/9/12/15%)
-  Anatomical Studies (Increase Critical Damage by 5/10/15/20/25%)
- Critical Strike (Increase Critical Strike chance by 10/20/30/40/50% on next attack)
 -  Focussed Attack 
- Draw Weakness (For 5 Seconds, ignore 5/10/15/20/25% of opponents armour)
 
 
 
 -  Anatomical Studies (Increase Critical Damage by 5/10/15/20/25%)
 -  Sharp Weapon Superiority (Increase Sharp Damage by 2/4/6/8/10%)
- Evisceral rabidness (Increases BleedTmr by 20/40/60/80/100%)
 
 
 
-  Charisma (increase Strength by 2/4/6/8/10%)
- Charisma Synergy (Allows redirection of 1/2/3/4/5 Attribute Points to or from your Charisma attribute)
 -  Perception
-  Heightened awareness
- Ambush
 
 
 -  Heightened awareness
 -  Stealth
- Moving Shadow
 
 
 
-  Intellect (increase Intellect by 2/4/6/8/10%)
- Intellect Synergy (Allows redirection of 1/2/3/4/5 Attribute Points to or from your Intellect attribute)
 - Arcane intellect (Improves Spellpower attributed to Intellect by 5/10/15/20/25%)
 
 
-  Riding  (increase mounted speed by 5/10/15/20/25%)
-  Standard Mount
-  War Mount (Tier 2)
- Mounted Combat (Tier 3)
 -  Flight Mount (Tier 4)
- Aerial Combat Tactics (Tier 5)
 
 
 
 -  War Mount (Tier 2)
 
 -  Standard Mount
 
-  Water Travel
-  Sailing and Navigation (T2)
-  Open Water Navigation (T2)
-  Sea Farer (Repairs at Sea - T3) 
-   Ship Commander's Commission (T3)
- Naval Captain Commission (T4)
 -  Oceanic Warfare (T4)
- Flotilla Admiral Commission (T5)
 - Strategic Fleet Warfare (T5)
 
 
 
 -   Ship Commander's Commission (T3)
 
 -  Sea Farer (Repairs at Sea - T3) 
 
 -  Open Water Navigation (T2)
 
 -  Sailing and Navigation (T2)
 
Racial
-  Dwarf
- Fortitude of Kingdoms
 
 -  Elf
- Intellectual Spirit
 
 -  Goblin
- Faster than a Speeding Pickpocket
 
 -  Human
- Will of the King
 
 -  Orc
- Berserk
 
 -  Pixie
-  Magical Wings
- Pixie Primal
 
 
 -  Magical Wings
 -  Troll
- Accelerated Regeneration
 
 -  Undead
-  Will of the Forsaken
- Borrowing the Bone
 
 
 -  Will of the Forsaken
 
Social
-  Diplomacy
- Diplomatic Negotiation
 
 
-  Military Connections
- Troop Movement
 -  Enemy Engagement
- Detachment Commander (Control 1 Account Character as NPC)
 -  Military Strategies
- Officer Training (Requires Politics, Control +1 Account Character as NPC)
 -  Warfare Strategies
- Royal Guard (Control +1 Account Character as NPC)
 -  Leadership
- Knight/Lord/Baron/Bishop (Control +1 Account Character as NPC)
 
 
 
 
 
 
-  Political Connections
- Politics
 -  Royal Court
-  Official Connections (Allows for Personal Serfs to maintain Lodgings and Work Farms)
- Royal Commission (Allows for Personal Armed Forces in the Kingdom)
 - Land Owner's Warrant (Allows Purchase of Land under Crown Seal)
 
 
 -  Official Connections (Allows for Personal Serfs to maintain Lodgings and Work Farms)
 
 
-  Vendor 
- Shopfront
 -  Retail
-  Store Management
- Innkeeper
 
 
 -  Store Management
 
 
- Market (Permit to sell in a public place)
 
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