Combat
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Revision as of 09:47, 22 June 2011 by Bugeyedcreepy (talk | contribs) (Created page with "* Combat ** Human Weapon *** Evasion *** Disarming the Armed *** Entanglement *** Martial Arts **** Meditating Monk **** Study of the Fighting Arts ***** Do unto Others (First Of...")
- Combat
- Human Weapon
- Evasion
- Disarming the Armed
- Entanglement
- Martial Arts
- Meditating Monk
- Study of the Fighting Arts
- Do unto Others (First Offensive Move against player has a 20/40/60/80/100% chance to be auto-countered)
- Moral Fortitude
- Dual Wield
- Ardent Wielder
- Simultaneous Counter
- Weapon Lock
- Ardent Wielder
- Sword
- Long Sword
- Short Sword
- Double handed Sword
- Axe
- Battle Axe
- Double handed Axe
- Battle Axe
- Staff
- Polearm
- Spear (requires Large Weapon Fidelity to use as a ranged weapon)
- Dagger
- Mutilation
- Close quarter Tactics
- Mace
- Spiked Mace
- Double handed Mace
- Spiked Mace
- Siege Warfare
- Flintlock Operation
- Human Weapon
- Range
- True Shot (better chance at hitting focussed target)
- Bow
- Quickloading
- Longbow
- Crossbow
- Quickloading
- Throwing Weapon
- Throwing Blade
- Throwing Axe
- Large Weapon Fidelity
- Sentry
- Traps
- Trap Detection
- Disarm Trap
- Dismantle Trap
- Disarm Trap
- Tripwire
- Caged Trap
- Snare Trap
- Suspended Snare
- Weaponised Trap
- Booby Trap
- Pitted Trap
- Trap Detection
- Traps
- Armour
- Leather
- Chain Mail
- Shield
- Plated
- Leather